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The Energy vortex (Blue 'v')
=== Num:255 Lev:21 Rar:1 Spd:+0 Hp:45 Ac:30 Exp:100
A shimmering tornado of air, sparks crackle along its length. This creature is normally found at depths of 1050 feet (level 21), and moves somewhat erratically at normal speed. It can bash down doors. It is not detected by telepathy. It resists lightning, bright light, and rock remover, and cannot be frightened, confused, or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It may breathe lightning (15); 1 time in 6. It can engulf to electrify with damage 3d3. (Angband 3.1.2v2)

The Energy vortex (Blue 'v')
=== Num:297 Lev:22 Rar:2 Spd:+0 Hp:64 Ac:30 Exp:3200
A shimmering tornado of air, sparks crackle along its length. It is normally found on dungeon level 22, and moves somewhat erratically at normal speed. A kill of this creature is worth 3200 experience points for a 1st level character. It may breathe lightning; 1 time in 6. It has an armor rating of 30 and a average life rating of 64. It can illuminate the dungeon and bash down doors. It is not detected by telepathy. It cannot be frightened, put to sleep, made to bleed, blinded, pacified or confused. It resists electricity. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to electrify with damage 5d5. (EyAngband 0.5.2)

The Energy vortex (Yellow 'v')
=== Num:271 Lev:21 Rar:1 Spd:+0 Hp:12d12 Ac:30 Exp:130
A shimmering tornado of air, sparks crackle along its length. This unliving creature moves somewhat erratically. It is always created sluggish. It is surrounded in electricity. It may breathe lightning powerfully; 1 time in 6. It can bash down doors and destroy weaker monsters. It is not detected by telepathy. It resists lightning. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to electrocute with damage 5d5. (Gumband 2.2.3)

The Energy vortex (Yellow 'v')
=== Num:359 Lev:21 Rar:1 Spd:+0 Hp:12d12 Ac:30 Exp:130
A shimmering tornado of air, sparks crackle along its length. It is normally found on dungeon level 21, and moves somewhat erratically at normal speed. A kill of this creature is worth about 910.00 points for a 1st level character. It is surrounded by electricity. It may breathe lightning; 1 time in 6. It can bash down doors. It illuminate the dungeon. It is not detected by telepathy. It resists lightning. it won't evolve. It cannot be stunned, frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to electrocute with damage 5d5. (Hengband 1.6.0)

The Energy vortex (Blue 'v')
=== Num:266 Lev:21 Rar:1 Spd:+0 Hp:9d9 Ac:30 Exp:100
A shimmering tornado of air, sparks crackle along its length. This creature is normally found on dungeon level 21, and moves somewhat erratically at normal speed. It may breathe lightning powerfully, and is also magical, casting spells which shoot sparks of lightning about 18 percent of the time. It can radiate natural light and bash down doors. It is not detected by telepathy. It resists lightning. It resists disenchantment. It cannot be slowed, stunned, frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to electrocute with damage 3d3. (NPPangband 0.5.0-WIP8a)

The Energy vortex (Blue 'v')
=== Num:364 Lev:30 Rar:1 Spd:+0 Hp:7d8 Ac:12 Exp:80
A shimmering tornado of air; sparks crackle along its length. This creature moves somewhat erratically. It may breathe lightning powerfully, and is also magical, casting spells which shoot sparks of lightning; 1 time in 2. It can bash down doors. It is not detected by telepathy. It resists lightning. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 240 feet. It can engulf to electrify with damage 3d3. (OAngband 0.6.1)

The Energy vortex (Blue 'v')
=== Num:359 Lev:21 Rar:1 Spd:+0 Hp:9d9 Ac:30 Exp:100
A shimmering tornado of air, sparks crackle along its length. This creature moves somewhat erratically. It is always created sluggish. It is surrounded by electricity. It may breathe lightning powerfully; 1 time in 6. It can bash down doors and illuminate the dungeon. It is not detected by telepathy. It resists lightning. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to electrocute with damage 3d3. (T.o.M.E. 2.3.5)

The Energy vortex (Blue 'v')
=== Num:255 Lev:22 Rar:4 Spd:+0 Hp:9d9 Ac:30 Exp:150
A shimmering tornado of energy, sparks crackle along its length. This creature is normally found on dungeon level 22, and moves somewhat erratically at normal speed, but is larger or faster deeper in the dungeon . Destruction of this creature is worth 3300.00 points for a 1st level character. It is dangerous at its native depth. It may radiate to electrify with damage 3d3 and may breathe lightning powerfully; 1 time in 2 , and is also magical, casting spells which produce lightening beams; 1 time in 2. It can bash down doors, fly over obstacles and communicate telepathically with its own kind. It lights up the surroundings. It is not detected by telepathy. It is immune to lightning and blunt weapons. It resists plasma and blindness. It cannot be frightened, confused, charmed or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to electrify with damage 3d3. (UnAngband 0.6.2)

The Energy vortex (Yellow 'v')
=== Num:359 Lev:25 Rar:1 Spd:+0 Hp:8d12 Ac:12 Exp:2900
A shimmering tornado of air, sparks crackle along its length. This creature moves somewhat erratically. It is always created sluggish. It is surrounded by electricity. It may breathe lightning powerfully; 1 time in 6. It can bash down doors and carrys a light. It is not detected by telepathy. It resists lightning. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can engulf to electrocute with damage 5d5. (ZAngband 2.7.2)



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