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The Evil eye (Green 'e')
=== Num:588 Lev:18 Rar:3 Spd:+0 Hp:68 Ac:6 Exp:80
A huge disembodied eye. As you stare into the black nothingness of its pupil, you feel your will and vitality draining away, and are unable to do anything except approach it in horrified fascination. This evil creature is normally found at depths of 900 feet (level 18), and moves at normal speed, but does not deign to chase intruders. It is hurt by bright light, but resists rock remover, and cannot be frightened. It is fairly observant of intruders, which it may notice from 20 feet. It may cast spells which paralyze or teleport to; 1 time in 7. It can gaze to lower experience, and gaze to lower experience. (Angband 3.1.2v2)

The Evil eye (Green 'e')
=== Num:269 Lev:18 Rar:3 Spd:+0 Hp:54 Ac:6 Exp:1400
A huge disembodied eye. As you stare into the black nothingness of its pupil, you feel your will and vitality draining away, and are unable to do anything except approach it in horrified fascination. It is normally found on dungeon level 18, and moves at normal speed, but does not deign to chase intruders. A kill of this evil creature is worth 1400 experience points for a 1st level character. It is magical, casting spells which paralyze or teleport to; 1 time in 7. It has an armor rating of 6 and a average life rating of 54. It can see invisible enemies. It is vulnerable to electricity and bright light. It cannot be frightened. It is fairly observant of intruders, which it may notice from 70 feet. It can gaze to lower experience (by 1%), and gaze to lower experience (by 1%). (EyAngband 0.5.2)

The Evil eye (Green 'e')
=== Num:240 Lev:18 Rar:3 Spd:+0 Hp:15d8 Ac:6 Exp:80
A huge disembodied eye. As you stare into the black nothingness of its pupil, you feel your will and vitality draining away, and are unable to do anything except approach it in horrified fascination. This flying evil creature is normally found on dungeon level 18, and moves at normal speed, but does not deign to chase intruders. It is magical, casting spells which teleport to or paralyze about 15 percent of the time. It is hurt by bright light. It cannot be frightened. It is fairly observant of intruders, which it may notice from 20 feet. It can gaze to lower experience (by 10d6+), and gaze to lower experience (by 10d6+). (NPPangband 0.5.0-WIP8a)

The Evil eye (L.Dark 'e')
=== Num:220 Lev:18 Rar:3 Spd:+0 Hp:15d8 Ac:6 Exp:80
A huge disembodied eye. As you stare into the black nothingness of its pupil, you feel your will and vitality draining away, and are unable to do anything except approach it in horrified fascination. This evil creature moves normally, but does not deign to chase intruders. It is magical, casting spells which paralyse or teleport to; 1 time in 7. It is hurt by bright light. It cannot be frightened. It is fairly observant of intruders, which it may notice from 20 feet. It can gaze to lower experience (by 10d6+), and gaze to lower experience (by 10d6+). (T.o.M.E. 2.3.5)

The Evil eye (Green 'e')
=== Num:796 Lev:11 Rar:3 Spd:+0 Hp:28d8 Ac:6 Exp:28
A disembodied eye, gazing at you with malice. This evil creature is normally found on dungeon level 11, and moves at normal speed, but is larger deeper in the dungeon, and does not deign to chase intruders. A kill of this creature is worth 308.00 points for a 1st level character. It is challenging at its native depth. It may gaze to reduce wisdom; 1 time in 3, and is also magical, casting spells which heal-self, create darkness, cause wounds, blind or confuse; 1 time in 3. It can communicate telepathically with its own kind. It must fly and cannot move underwater or through webs. It is hurt by bright light. It cannot be frightened. It is fairly observant of intruders, which it may notice from 20 feet. It can gaze to reduce wisdom. (UnAngband 0.6.2)



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