Angband.oook.cz
Angband.oook.cz
AngbandVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Monsters

Search text:
Search in:
Symbol:
Limit to variant:
uniques only
extended listing
1..2..3..4..5..6..7..8..9..A..B..C..D..E..F..G..H..I..J..K..L..M..N..O..P..Q..R..S..T..U..V..W..X..Y..Z..

The Eye druj (Red 's')
=== Num:500 Lev:58 Rar:2 Spd:+20 Hp:880 Ac:90 Exp:15000
A bloodshot eyeball floating in the air, you'd be forgiven for assuming it harmless. This evil undead creature is normally found at depths of 2900 feet (level 58), and moves very quickly, but does not deign to chase intruders. It is cold blooded. It resists fire, cold, poison, bright light, and rock remover, and cannot be frightened, confused, or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may cast spells intelligently which produce nether balls (163), produce mana bolts (152), produce nether bolts (132), cause brain smashing (96), or summon an undead; 1 time in 1. It has no physical attacks. (Angband 3.1.2v2)

The Eye druj (Red 's')
=== Num:580 Lev:54 Rar:4 Spd:+20 Hp:700 Ac:90 Exp:250000
A bloodshot eyeball floating in the air, you'd be forgiven for assuming it harmless. It is normally found on dungeon level 54, and moves very quickly, but does not deign to chase intruders. A kill of this intelligent evil undead creature is worth 250000 experience points for a 1st level character. It is magical, casting spells which produce nether balls, produce nether bolts, produce mana bolts or summon an undead; 1 time in 1. It has an armor rating of 90 and a average life rating of 700. It is cold blooded. It cannot be frightened, put to sleep, made to bleed, blinded, confused or poisoned. It resists fire, cold and poison. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to lower experience (by 3%), and gaze to lower experience (by 3%). (EyAngband 0.5.2)

The Eye druj (L.Red 's')
=== Num:541 Lev:55 Rar:4 Spd:+20 Hp:1000 Ac:90 Exp:24000
A bloodshot eyeball floating in the air, you'd be forgiven for assuming it harmless. This evil undead creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells intelligently which produce nether balls, produce nether bolts, produce mana bolts or summon an undead; 1 time in 1. It is cold blooded. It resists fire, cold and poison. It resists teleportation. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to lower experience (by 80d6+), and gaze to lower experience (by 80d6+). (Gumband 2.2.3)

The Eye druj (Red 's')
=== Num:749 Lev:55 Rar:4 Spd:+20 Hp:1000 Ac:90 Exp:12000
A bloodshot eyeball floating in the air, you'd be forgiven for assuming it harmless. It is normally found on dungeon level 55, and moves very quickly, but does not deign to chase intruders. A kill of this evil undead creature is worth about 220000.00 points for a 1st level character. It is magical, casting spells intelligently which produce nether balls, produce nether bolts, produce mana bolts or summon an undead; 1 time in 1. It is cold blooded. It resists fire, cold, poison, nether and teleportation. It will evolve into Skull druj when it gets enugh experience. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to lower experience (by 80d6+), gaze to lower experience (by 80d6+), gaze to drain mana force with damage 5d10, and gaze to drain mana force with damage 5d10. (Hengband 1.6.0)

The Eye druj (Red 's')
=== Num:560 Lev:58 Rar:2 Spd:+15 Hp:1000 Ac:90 Exp:15000
A bloodshot eyeball floating in the air, you'd be forgiven for assuming it harmless. This flying evil undead creature is normally found on dungeon level 58, and moves exceedingly quickly, but does not deign to chase intruders. It is magical, casting spells intelligently which invoke nether storms, hurls black bolts of nether, cast mana bolts, or cause brain smashing, or summon an undead about 100 percent of the time. It is cold blooded. It resists fire, cold and poison. It resists nether. It cannot be slowed, stunned, frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (NPPangband 0.5.0-WIP8a)

The Eye druj (Orange 's')
=== Num:609 Lev:71 Rar:4 Spd:+20 Hp:500 Ac:22 Exp:13000
A bloodshot eyeball floating in the air; you'd be forgiven for assuming it harmless. This evil undead creature moves normally, but does not deign to chase intruders. It is magical, casting spells intelligently which produce water bolts, produce nether bolts, produce mana bolts or summon an undead; 1 time in 1. It is cold blooded. It resists fire, cold and poison. It resists nether. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to lower experience (by 80d6+), and gaze to lower experience (by 80d6+). (OAngband 0.6.1)

The Eye druj (Red 's')
=== Num:749 Lev:58 Rar:2 Spd:+20 Hp:1000 Ac:90 Exp:21000
A bloodshot eyeball floating in the air, you'd be forgiven for assuming it harmless. This evil undead creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells intelligently which produce nether balls, cause brain smashing, produce nether bolts, produce mana bolts or summon an undead; 1 time in 1. It is cold blooded. It resists fire, cold and poison. It resists teleportation. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (T.o.M.E. 2.3.5)

The Eye druj (L.Red 's')
=== Num:500 Lev:41 Rar:5 Spd:+20 Hp:1000 Ac:90 Exp:720
A bloodshot eyeball floating in the air, you'd be forgiven for assuming it harmless. This evil undead creature is normally found on dungeon level 41 , and moves very quickly, but is more powerful deeper in the dungeon, and does not deign to chase intruders. Destruction of this creature is worth 29520.00 points for a 1st level character. It is dangerous at its native depth. It is magical, casting spells intelligently which produce nether balls, produce nether bolts, produce mana bolts, cause mind blasting or summon an undead; 1 time in 1. It is cold blooded. It is immune to fire, cold and poison. It cannot be frightened, confused, charmed or slept. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (UnAngband 0.6.2)

The Eye druj (L.Dark 's')
=== Num:749 Lev:76 Rar:4 Spd:+20 Hp:700 Ac:45 Exp:640000
A bloodshot eyeball floating in the air, you'd be forgiven for assuming it harmless. This evil undead creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells intelligently which produce nether balls, produce nether bolts, produce mana bolts or summon an undead; 1 time in 1. It is cold blooded. It resists fire, cold and poison. It resists teleportation and teleportation. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It can gaze to lower experience (by 80d6+), and gaze to lower experience (by 80d6+). (ZAngband 2.7.2)



Add monster search to your browser
25 angbanders here | server time is 02:43 Prague time
site contact Pav Lucistnik