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The Fire vampire (Red 'V')
=== Num:613 Lev:39 Rar:4 Spd:+10 Hp:624 Ac:133 Exp:1200
It is a living entity of fire. Fire springs up wherever this creature touches. It is normally found on dungeon level 39, and moves a bit erratically, and quickly. A kill of this evil creature is worth about 15600.00 points for a 1st level character. It is surrounded by flames and electricity. It is magical, casting spells intelligently which produce fire balls, drain mana, produce plasma bolts, confuse, haste-self, blink-self or teleport-self; 1 time in 4. It can pass through walls and destroy objects. It illuminate the dungeon. It is not detected by telepathy. It resists acid, lightning, fire, poison and plasma. it won't evolve. It cannot be stunned, frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can touch to burn with damage 1d10, touch to reduce wisdom with damage 1d10, touch to burn with damage 1d10, and touch to reduce intelligence with damage 1d10. (Hengband 1.6.0)

The Fire vampire (Red 'V')
=== Num:613 Lev:60 Rar:4 Spd:+10 Hp:468 Ac:66 Exp:79000
It is a living entity of fire. Fire springs up wherever this creature touches. This evil creature moves a bit erratically. It is always created sluggish. It is surrounded by flames. It is magical, casting spells intelligently which produce fire balls, drain mana, produce plasma bolts, confuse, haste-self, blink-self or teleport-self; 1 time in 4. It can pass through walls, destroy objects and carrys a light. It is not detected by telepathy. It resists fire and poison. It resists plasma. It cannot be stunned, frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can touch to burn with damage 1d10, touch to reduce wisdom with damage 1d10, touch to burn with damage 1d10, and touch to reduce intelligence with damage 1d10. (ZAngband 2.7.2)



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