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The Flamer of Tzeentch (L.Red ',')
=== Num:425 Lev:27 Rar:2 Spd:+0 Hp:60d15 Ac:70 Exp:500
It looks like an inverted mushroom, with two flexible arms. It is normally found on dungeon level 27, and moves at normal speed. A kill of this evil demon is worth about 4500.00 points for a 1st level character. It is surrounded by flames. It is magical, casting spells which produce fire balls or produce fire bolts; 1 time in 3. It can bash down doors. It resists fire, poison and plasma. it won't evolve. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 100 feet. It can engulf to burn with damage 3d6, and engulf to burn with damage 3d6. (Hengband 1.6.0)

The Flamer of Tzeentch (Red ',')
=== Num:425 Lev:27 Rar:2 Spd:+0 Hp:60d15 Ac:70 Exp:500
It looks like an inverted mushroom, with two flexible arms. This evil demon moves normally. It is always created sluggish. It is surrounded by flames. It is magical, casting spells which produce fire balls or produce fire bolts; 1 time in 3. It can bash down doors and illuminate the dungeon. It is hurt by cold. It resists fire and poison. It resists plasma. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 100 feet. It can engulf to burn with damage 3d6, and engulf to burn with damage 3d6. (T.o.M.E. 2.3.5)

The Flamer of Tzeentch (L.Red ',')
=== Num:425 Lev:41 Rar:2 Spd:+0 Hp:30d15 Ac:35 Exp:9200
It looks like an inverted mushroom, with two flexible arms. This evil demon moves normally. It is always created sluggish. It is surrounded by flames. It is magical, casting spells which produce fire balls or produce fire bolts; 1 time in 3. It can bash down doors. It resists fire and poison. It resists plasma. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 100 feet. It can engulf to burn with damage 3d6, and engulf to burn with damage 3d6. (ZAngband 2.7.2)



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