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The Flesh golem (Light Red 'g')
=== Num:185 Lev:14 Rar:2 Spd:+0 Hp:54 Ac:30 Exp:50
A shambling humanoid monster with long scars. This creature is normally found at depths of 700 feet (level 14), and moves at normal speed. It can bash down doors. It is not detected by telepathy. It resists lightning, bright light, and rock remover, and cannot be frightened, confused, or slept. It is fairly observant of intruders, which it may notice from 120 feet. It can hit to attack with damage 1d6, and hit to attack with damage 1d6. (Angband 3.1.2v2)

The Flesh golem (L.Red 'A')
=== Num:215 Lev:14 Rar:1 Spd:+0 Hp:64 Ac:30 Exp:700
A shambling humanoid monster with long scars. It is normally found on dungeon level 14, and moves at normal speed. A kill of this creature is worth 700 experience points for a 1st level character. It has an armor rating of 30 and a average life rating of 64. It can bash down doors. It is not detected by telepathy. It cannot be frightened, put to sleep or confused. It resists electricity. It is fairly observant of intruders, which it may notice from 120 feet. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (EyAngband 0.5.2)

The Flesh golem (L.Umber 'g')
=== Num:203 Lev:14 Rar:1 Spd:+0 Hp:12d8 Ac:30 Exp:50
A shambling humanoid monster with long scars. This creature moves normally. It can bash down doors. It resists lightning. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 120 feet. It can hit to attack with damage 1d6, and hit to attack with damage 1d6. (Gumband 2.2.3)

The Flesh golem (Orange 'g')
=== Num:256 Lev:14 Rar:1 Spd:+0 Hp:12d8 Ac:30 Exp:50
A shambling humanoid monster with long scars. It is normally found on dungeon level 14, and moves at normal speed. A kill of this creature is worth about 233.33 points for a 1st level character. It can bash down doors. It is not detected by telepathy. It resists lightning and cold. it won't evolve. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 120 feet. It can hit to attack with damage 1d6, and hit to attack with damage 1d6. (Hengband 1.6.0)

The Flesh golem (L.Red 'g')
=== Num:195 Lev:14 Rar:2 Spd:+0 Hp:12d8 Ac:30 Exp:50
A shambling humanoid monster with long scars. This creature is normally found on dungeon level 14, and moves at normal speed. It can bash down doors. It is not detected by telepathy. It resists lightning. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 120 feet. It can hit to attack with damage 1d6, and hit to attack with damage 1d6. (NPPangband 0.5.0-WIP8a)

The Flesh golem (L.Red 'g')
=== Num:173 Lev:11 Rar:1 Spd:+0 Hp:8d9 Ac:15 Exp:24
A shambling humanoid monster with long scars. This creature moves normally. It can bash down doors. It is not detected by telepathy. It resists lightning. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 120 feet. It can hit to attack with damage 1d6, and hit to attack with damage 1d6. (OAngband 0.6.1)

The Flesh golem (L.Red 'g')
=== Num:256 Lev:14 Rar:2 Spd:+0 Hp:12d8 Ac:30 Exp:50
A shambling humanoid monster with long scars. This creature moves normally. It can bash down doors. It is not detected by telepathy. It resists lightning and cold. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 120 feet. It can hit to attack with damage 1d6, and hit to attack with damage 1d6. (T.o.M.E. 2.3.5)

The Flesh golem (L.Red 'g')
=== Num:185 Lev:7 Rar:3 Spd:+0 Hp:12d8 Ac:30 Exp:12
A shambling humanoid monster with long scars. This creature is normally found on dungeon level 7, and moves at normal speed, but is larger, faster or more powerful deeper in the dungeon. Destruction of this creature is worth 84.00 points for a 1st level character. It is threatening at its native depth. It can bash down doors. It is not detected by telepathy. It is immune to lightning. It cannot be frightened or confused. It is fairly observant of intruders, which it may notice from 120 feet. It can hit to attack with damage 1d6, and hit to attack with damage 1d6. (UnAngband 0.6.2)

The Flesh golem (Orange 'g')
=== Num:256 Lev:23 Rar:1 Spd:+0 Hp:9d8 Ac:15 Exp:440
A shambling humanoid monster with long scars. This creature moves normally. It can bash down doors. It is not detected by telepathy. It resists lightning. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 120 feet. It can hit to attack with damage 1d6, and hit to attack with damage 1d6. (ZAngband 2.7.2)



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