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The Forest wight (Green 'W')
=== Num:267 Lev:24 Rar:1 Spd:+0 Hp:54 Ac:30 Exp:140
It is a ghostly apparition with a humanoid form. This evil undead creature is normally found at depths of 1200 feet (level 24), and moves a bit erratically at normal speed. It may carry one or two objects or treasures. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light, but resists cold, poison, and rock remover, and cannot be confused or slept. It takes quite a while to see intruders, which it may notice from 200 feet. It may cast spells which terrify or drain mana; 1 time in 10. It can hit to attack with damage 1d6, hit to attack with damage 1d6, and touch to lower experience. (Angband 3.1.2v2)

The Forest wight (Green 'W')
=== Num:289 Lev:24 Rar:1 Spd:+0 Hp:12d10 Ac:30 Exp:140
It is a ghostly apparition with a humanoid form. This evil undead creature is normally found on dungeon level 24, and moves at normal speed. It is magical, casting spells which drain mana or terrify about 10 percent of the time. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light and fire. It resists cold and poison. It cannot be confused or slept. It takes quite a while to see intruders, which it may notice from 200 feet. It may carry one or two objects or treasures. It can hit to attack with damage 1d6, hit to attack with damage 1d6, and touch to lower experience (by 20d6+) with damage 2d6. (NPPangband 0.5.0-WIP8a)

The Forest wight (Green 'W')
=== Num:248 Lev:18 Rar:1 Spd:+0 Hp:10d6 Ac:16 Exp:80
It is a ghostly apparition with a humanoid form. This evil undead creature moves a bit erratically. It is magical, casting spells intelligently which drain mana or terrify; 1 time in 10. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It resists cold and poison. It resists nether. It cannot be slept. It takes a while to see intruders, which it may notice from 200 feet. It will carry an object or treasure. It can hit to attack with damage 1d6, hit to attack with damage 1d6, and touch to lower experience (by 20d6+). (OAngband 0.6.1)

The Forest wight (Green 'W')
=== Num:381 Lev:24 Rar:1 Spd:+0 Hp:12d8 Ac:30 Exp:140
It is a ghostly apparition with a humanoid form. This evil undead creature moves a bit erratically. It is always created sluggish. It is magical, casting spells which drain mana or terrify; 1 time in 10. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It takes quite a while to see intruders, which it may notice from 200 feet. It will carry up to 3 objects or treasures. It can hit to attack with damage 1d6, hit to attack with damage 1d6, and touch to lower experience (by 20d6+). (T.o.M.E. 2.3.5)

The Forest wight (Green 'W')
=== Num:267 Lev:13 Rar:3 Spd:+0 Hp:12d8 Ac:30 Exp:44
It is a ghostly apparition with a humanoid form. This evil undead creature is normally found on dungeon level 13, and moves a bit erratically at normal speed, but is more powerful deeper in the dungeon. Destruction of this creature is worth 572.00 points for a 1st level character. It is challenging at its native depth. It is magical, casting spells which drain mana or terrify; 1 time in 10. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It is immune to cold and poison. It resists darkness. It cannot be confused, charmed or slept. It takes quite a while to see intruders, which it may notice from 200 feet. It may carry one or two weapons, armours, garments, adornments, magical devices, potions or treasures. It can hit to attack with damage 1d9, and touch to lower experience (by 20d6+). (UnAngband 0.6.2)



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