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The Ghast (Umber 'z')
=== Num:600 Lev:30 Rar:3 Spd:+10 Hp:165 Ac:50 Exp:130
This vile abomination is a relative of ghouls, and often leads packs of them. It smells foul, and its bite carries a rotting disease. This evil undead creature is normally found at depths of 1500 feet (level 30), and moves quickly. It may carry a single object or treasure. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light, but resists cold, poison, and rock remover, and cannot be confused or slept. It takes a while to see intruders, which it may notice from 300 feet. It usually appears with escorts. It may cast spells which terrify or paralyze; 1 time in 7. It can claw to paralyze with damage 2d4, claw to paralyze with damage 2d4, bite to reduce constitution with damage 2d4, and bite to reduce charisma with damage 2d4. (Angband 3.1.2v2)

The Ghast (L.Red 'z')
=== Num:400 Lev:32 Rar:2 Spd:+0 Hp:55 Ac:25 Exp:8500
A repulsive, decaying corpse, its breath reeks of ancient plagues. It is normally found on dungeon level 32, and moves at normal speed. A kill of this evil undead creature is worth 8500 experience points for a 1st level character. It may breathe poison or disease; 1 time in 7. It has an armor rating of 25 and a average life rating of 55. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It is vulnerable to bright light. It cannot be put to sleep, blinded, confused or poisoned. It resists acid, cold, poison, disease and darkness. It takes a while to see intruders, which it may notice from 400 feet. It may carry an object or treasure. It can bite to poison with damage 6d2, hit to attack with damage 3d3, and hit to attack with damage 3d3. (EyAngband 0.5.2)

The Ghast (L.Umber 'z')
=== Num:327 Lev:19 Rar:1 Spd:+0 Hp:12d10 Ac:40 Exp:75
A repulsive being which leaps on long hind legs like a kangaroo. Its face is curiously human despite the absence of a nose, a forehead, and "other important particulars". It is normally found on dungeon level 19, and moves at normal speed. A kill of this sanity-blasting evil undead creature is worth about 475.00 points for a 1st level character. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It resists cold, poison and nether. it won't evolve. It cannot be confused or slept. It takes a while to see intruders, which it may notice from 400 feet. It may carry an object or treasure. It can kick to attack with damage 3d3, kick to attack with damage 9d1, and bite to attack with damage 6d2. (Hengband 1.6.0)

The Ghast (Umber 'z')
=== Num:351 Lev:30 Rar:3 Spd:+10 Hp:30d10 Ac:50 Exp:130
This vile abomination is a relative of ghouls, and often leads packs of them. It smells foul, and its bite carries a rotting disease. This evil undead creature is normally found on dungeon level 30, and moves quickly. It is magical, casting spells which terrify or paralyze about 15 percent of the time. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light and fire. It resists cold and poison. It cannot be confused or slept. It takes a while to see intruders, which it may notice from 300 feet. It usually appears with escorts. It may carry an object or treasure. It can claw to paralyze with damage 2d4, claw to paralyze with damage 2d4, bite to reduce constitution with damage 2d4, and bite to reduce charisma with damage 2d4. (NPPangband 0.5.0-WIP8a)

The Ghast (Umber 'z')
=== Num:327 Lev:30 Rar:1 Spd:+10 Hp:30d10 Ac:40 Exp:130
This vile abomination is a relative of ghouls, and often leads packs of them. It smells foul, and its bite carries a rotting disease. This evil undead creature moves normally. It usually appears with an escort. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It takes a while to see intruders, which it may notice from 400 feet. It will carry an object or treasure. It can claw to paralyze with damage 2d4, claw to paralyze with damage 2d4, bite to reduce constitution with damage 2d4, and bite to reduce charisma with damage 2d4. (T.o.M.E. 2.3.5)

The Ghast (Umber 'z')
=== Num:600 Lev:36 Rar:5 Spd:+10 Hp:30d10 Ac:50 Exp:410
This vile abomination is a relative of ghouls, and often leads packs of them. It smells foul, and its bite carries a rotting disease. This evil undead creature is normally found on dungeon level 36, and moves quickly, but is more powerful deeper in the dungeon. Destruction of this creature is worth 14760.00 points for a 1st level character. It is dangerous at its native depth. It is magical, casting spells which terrify or paralyze ; 1 time in 6. It can open doors, bash down doors and can eat bodies to regain strength. It is cold blooded. It is immune to poison. It cannot be frightened, charmed or slept. It takes a while to see intruders, which it may notice from 300 feet. It usually appears with escorts. It may carry a weapon, armour, adornment, magical device or treasure. It can hit to poison with damage 4d9, touch to paralyze with damage 2d4, touch to reduce constitution with damage 2d4, and bite to infect with disease with damage 2d4. (UnAngband 0.6.2)

The Ghast (L.Umber 'z')
=== Num:327 Lev:30 Rar:10 Spd:+0 Hp:9d10 Ac:20 Exp:3000
A repulsive being which leaps on long hind legs like a kangaroo. Its face is curiously human despite the absence of a nose, a forehead, and "other important particulars". This evil undead creature moves normally. It may blast your sanity. It can open doors and bash down doors. It is cold blooded. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It takes a while to see intruders, which it may notice from 400 feet. It will carry a object or treasure. It can kick to attack with damage 3d3, kick to attack with damage 9, and bite to attack with damage 6d2. (ZAngband 2.7.2)



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