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The Giant octopus (Violet 'l')
=== Num:266 Lev:15 Rar:2 Spd:-5 Hp:30d11 Ac:60 Exp:60
It doesn't move very fast, but when it does - watch out! It is normally found on dungeon level 15, and moves a bit erratically, and somewhat slowly. A kill of this natural creature is worth about 300.00 points for a 1st level character. It is suitable for riding. It resists cold and water. it won't evolve. It tends to overlook intruders, which it may notice from 600 feet. It can spit to blind with damage 1d3, crush to attack with damage 8d3, crush to attack with damage 8d3, and crush to attack with damage 8d3. (Hengband 1.6.0)

The Giant octopus (Green '~')
=== Num:892 Lev:30 Rar:1 Spd:+5 Hp:100d6 Ac:35 Exp:180
A cunning and dangerous undersea opponent. This natural creature moves normally. It is magical, casting spells intelligently which terrify, confuse, slow or create darkness; 1 time in 16. It is cold blooded. It is rarely detected by telepathy. It resists poison. It cannot be frightened, confused or slept. It is observant of intruders, which it may notice from 100 feet. It can spit to blind with damage 1d4, crush to attack with damage 8d4, crush to attack with damage 8d4, and crush to paralyze with damage 8d4. (T.o.M.E. 2.3.5)

The Giant octopus (Violet 'l')
=== Num:266 Lev:27 Rar:2 Spd:-5 Hp:22d11 Ac:30 Exp:1750
It doesn't move very fast, but when it does - watch out! This natural creature moves a bit erratically. It resists cold. It resists water. It tends to overlook intruders, which it may notice from 600 feet. It can spit to blind with damage 1d3, crush to attack with damage 8d3, crush to attack with damage 8d3, and crush to attack with damage 8d3. (ZAngband 2.7.2)



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