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The Giant salamander (Yellow 'R')
=== Num:115 Lev:8 Rar:1 Spd:+0 Hp:24 Ac:40 Exp:50
A large black and yellow lizard. You'd better run away! This natural creature is normally found at depths of 400 feet (level 8), and moves a bit erratically at normal speed. It resists fire, bright light, and rock remover. It is vigilant for intruders, which it may notice from 60 feet. It may breathe fire (8); 1 time in 9. It can bite to burn with damage 3d6. (Angband 3.1.2v2)

The Giant salamander (Yellow 'R')
=== Num:130 Lev:8 Rar:1 Spd:+0 Hp:25 Ac:30 Exp:240
A large black and yellow lizard. You'd better run away! It is normally found on dungeon level 8, and moves a bit erratically at normal speed. A kill of this unintelligent animal is worth 240 experience points for a 1st level character. It may breathe fire; 1 time in 9. It has an armor rating of 30 and a average life rating of 25. It can illuminate the dungeon. It is vulnerable to cold. It resists fire. It tends to overlook intruders, which it may notice from 80 feet. It can bite to burn with damage 2d5, and bite to burn with damage 2d5. (EyAngband 0.5.2)

The Giant salamander (Red 'R')
=== Num:121 Lev:8 Rar:1 Spd:+0 Hp:6d7 Ac:40 Exp:50
A red lizard setting fire to everything it touches. Something tells you that you won't find one of these under a damp rock back home... This natural creature moves a bit erratically. It is always created sluggish. It may breathe fire; 1 time in 9. It is hurt by cold. It resists fire. It is vigilant for intruders, which it may notice from 60 feet. It can bite to burn with damage 3d6. (Gumband 2.2.3)

The Giant salamander (Red 'R')
=== Num:143 Lev:8 Rar:1 Spd:+0 Hp:6d7 Ac:40 Exp:50
A large black and yellow lizard. You'd better run away! It is normally found on dungeon level 8, and moves a bit erratically at normal speed. A kill of this natural creature is worth about 133.33 points for a 1st level character. It may breathe fire; 1 time in 9. It illuminate the dungeon. It resists fire. it won't evolve. It is vigilant for intruders, which it may notice from 60 feet. It can bite to burn with damage 3d7. (Hengband 1.6.0)

The Giant salamander (Yellow 'R')
=== Num:126 Lev:8 Rar:1 Spd:+0 Hp:6d7 Ac:40 Exp:50
A large black and yellow lizard. You'd better run away! This natural creature is normally found on dungeon level 8, and moves a bit erratically at normal speed. It may breathe fire about 12 percent of the time. It is hurt by cold. It resists fire. It is vigilant for intruders, which it may notice from 60 feet. It can bite to burn with damage 3d6. (NPPangband 0.5.0-WIP8a)

The Giant salamander (Yellow 'R')
=== Num:130 Lev:8 Rar:1 Spd:+0 Hp:6d8 Ac:15 Exp:40
A large black and yellow lizard. You'd better run away! This natural creature moves a bit erratically. It may breathe fire; 1 time in 9. It resists fire. It is very observant of intruders, which it may notice from 60 feet. It can bite to burn with damage 3d6. (OAngband 0.6.1)

The Giant salamander (L.Red 'R')
=== Num:143 Lev:8 Rar:1 Spd:+0 Hp:6d7 Ac:40 Exp:50
A large black and yellow lizard. You'd better run away! This natural creature moves a bit erratically. It is always created sluggish. It may breathe fire; 1 time in 9. It is hurt by cold. It resists fire. It is vigilant for intruders, which it may notice from 60 feet. It can bite to burn with damage 3d6. (T.o.M.E. 2.3.5)

The Giant salamander (Yellow 'R')
=== Num:115 Lev:8 Rar:3 Spd:+0 Hp:6d7 Ac:40 Exp:13
A large black and yellow lizard. You'd better run away! This animal is normally found on dungeon level 8, and moves a bit erratically at normal speed. A kill of this creature is worth 104.00 points for a 1st level character. It is threatening at its native depth. It can can eat bodies to regain strength, swim under water and track you over land, but not through water. It is immune to fire. It is vigilant for intruders, which it may notice from 60 feet. It can bite to burn with damage 3d6. (UnAngband 0.6.2)

The Giant salamander (Red 'R')
=== Num:143 Lev:17 Rar:1 Spd:+0 Hp:4d8 Ac:20 Exp:380
A large black and yellow lizard. You'd better run away! This natural creature moves a bit erratically. It is always created sluggish. It may breathe fire; 1 time in 9. It can carrys a light. It resists fire. It is vigilant for intruders, which it may notice from 60 feet. It can bite to burn with damage 3d6. (ZAngband 2.7.2)



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