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The Giant yellow scorpion (Yellow 'S')
=== Num:259 Lev:22 Rar:1 Spd:+0 Hp:54 Ac:38 Exp:60
It is a giant scorpion with a sharp stinger. This natural creature is normally found at depths of 1100 feet (level 22), and moves at normal speed. It can bash down doors. It is rarely detected by telepathy. It resists bright light and rock remover. It takes a while to see intruders, which it may notice from 120 feet. It can bite to attack with damage 1d8, and sting to poison with damage 2d5. (Angband 3.1.2v2)

The Giant yellow scorpion (Yellow 'S')
=== Num:293 Lev:22 Rar:1 Spd:+0 Hp:51 Ac:38 Exp:1000
It is a giant scorpion with a sharp stinger. It is normally found on dungeon level 22, and moves at normal speed. A kill of this animal is worth 1000 experience points for a 1st level character. It has an armor rating of 38 and a average life rating of 51. It can bash down doors. It is rarely detected by telepathy. It takes a while to see intruders, which it may notice from 120 feet. It can bite to attack with damage 1d8, and sting to poison with damage 2d5. (EyAngband 0.5.2)

The Giant yellow scorpion (Yellow 'S')
=== Num:277 Lev:22 Rar:1 Spd:+0 Hp:12d8 Ac:38 Exp:60
It is a giant scorpion with a sharp stinger. This natural creature moves normally. It can bash down doors. It is rarely detected by telepathy. It takes a while to see intruders, which it may notice from 120 feet. It can bite to attack with damage 1d8, and sting to poison with damage 2d5. (Gumband 2.2.3)

The Giant yellow scorpion (Yellow 'S')
=== Num:369 Lev:22 Rar:1 Spd:+0 Hp:12d8 Ac:38 Exp:60
It is a giant scorpion with a sharp stinger. It is normally found on dungeon level 22, and moves at normal speed. A kill of this natural creature is worth about 440.00 points for a 1st level character. It can bash down doors. It is rarely detected by telepathy. It will evolve into Giant grey scorpion when it gets enugh experience. It takes a while to see intruders, which it may notice from 120 feet. It can bite to attack with damage 1d8, and sting to poison with damage 2d5. (Hengband 1.6.0)

The Giant yellow scorpion (Yellow 'S')
=== Num:270 Lev:22 Rar:1 Spd:+0 Hp:12d8 Ac:38 Exp:60
It is a giant scorpion with a sharp stinger. This natural creature is normally found on dungeon level 22, and moves at normal speed. It can bash down doors. It is rarely detected by telepathy. It takes a while to see intruders, which it may notice from 120 feet. It can bite to attack with damage 1d8, and sting to poison with damage 2d5. (NPPangband 0.5.0-WIP8a)

The Giant yellow scorpion (Yellow 'S')
=== Num:212 Lev:15 Rar:1 Spd:+0 Hp:10d9 Ac:19 Exp:30
A giant scorpion with a sharp stinger. This natural creature moves normally. It can bash down doors. It is rarely detected by telepathy. It takes a while to see intruders, which it may notice from 120 feet. It can bite to attack with damage 1d8, and sting to poison with damage 2d5. (OAngband 0.6.1)

The Giant yellow scorpion (Yellow 'S')
=== Num:369 Lev:22 Rar:1 Spd:+0 Hp:12d8 Ac:38 Exp:60
It is a giant scorpion with a sharp stinger. This natural creature moves normally. It can bash down doors. It is rarely detected by telepathy. It takes a while to see intruders, which it may notice from 120 feet. It can bite to attack with damage 1d8, and sting to poison with damage 2d5. (T.o.M.E. 2.3.5)

The Giant yellow scorpion (Yellow 'S')
=== Num:259 Lev:12 Rar:3 Spd:+5 Hp:12d8 Ac:38 Exp:35
It is a giant scorpion with a sharp stinger. This insect is normally found on dungeon level 12, and moves quickly. A kill of this creature is worth 420.00 points for a 1st level character. It is challenging at its native depth. It can bash down doors and track you unerringly over land, but not through water. It is rarely detected by telepathy. It resists blindness. It takes a while to see intruders, which it may notice from 120 feet. It can bite to attack with damage 1d8, and sting to poison with damage 2d5. (UnAngband 0.6.2)

The Giant yellow scorpion (Yellow 'S')
=== Num:369 Lev:30 Rar:1 Spd:+0 Hp:9d8 Ac:19 Exp:1350
It is a giant scorpion with a sharp stinger. This natural creature moves normally. It can bash down doors. It is rarely detected by telepathy. It takes a while to see intruders, which it may notice from 120 feet. It can bite to attack with damage 1d8, and sting to poison with damage 2d5. (ZAngband 2.7.2)



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