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The Goat of Mendes (L.Dark 'q')
=== Num:721 Lev:50 Rar:3 Spd:+10 Hp:1998 Ac:66 Exp:6666
It is a demonic creature from the lowest hell, vaguely resembling a large black he-goat. It is normally found on dungeon level 50, and moves quickly. A kill of this evil demon is worth about 111100.00 points for a 1st level character. It is magical, casting spells intelligently which produce frost balls, produce nether balls, drain mana, cause brain smashing, cause mortal wounds, terrify, blind, confuse, cause amnesia, raise dead, summon a demon or summon an undead; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It is hurt by bright light. It resists fire, cold and dark. it won't evolve. It cannot be confused or slept. It takes quite a while to see intruders, which it may notice from 300 feet. It may carry up to 4 objects. It can gaze to terrify, butt to attack with damage 6d6, bite to lower experience (by 40d6+), and bite to reduce constitution. (Hengband 1.6.0)

The Goat of Mendes (L.Dark 'q')
=== Num:721 Lev:50 Rar:3 Spd:+10 Hp:1998 Ac:66 Exp:6666
It is a demonic creature from the lowest hell, vaguely resembling a large black he-goat. This evil demon moves normally. It is always created sluggish. It is magical, casting spells intelligently which produce frost balls, produce nether balls, drain mana, cause brain smashing, cause mortal wounds, terrify, blind, confuse, cause amnesia, raise dead, summon a demon or summon an undead; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It is hurt by bright light. It resists fire and cold. It cannot be confused or slept. It takes quite a while to see intruders, which it may notice from 300 feet. It will carry up to 4 objects. It can gaze to terrify, butt to attack with damage 6d6, bite to lower experience (by 40d6+), and bite to reduce constitution. (T.o.M.E. 2.3.5)

The Goat of Mendes (L.Dark 'q')
=== Num:721 Lev:75 Rar:3 Spd:+10 Hp:1494 Ac:33 Exp:280000
It is a demonic creature from the lowest hell, vaguely resembling a large black he-goat. This evil demon moves normally. It is always created sluggish. It is magical, casting spells intelligently which produce frost balls, produce nether balls, drain mana, cause brain smashing, cause mortal wounds, terrify, blind, confuse, cause amnesia, raise dead, summon a demon or summon an undead; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It is hurt by bright light. It resists fire and cold. It cannot be confused or slept. It takes quite a while to see intruders, which it may notice from 300 feet. It will carry one or two objects. It can gaze to terrify, butt to attack with damage 6d6, bite to lower experience (by 40d6+), and bite to reduce constitution. (ZAngband 2.7.2)



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