Angband.oook.cz
Angband.oook.cz
AngbandVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Monsters

Search text:
Search in:
Symbol:
Limit to variant:
uniques only
extended listing
1..2..3..4..5..6..7..8..9..A..B..C..D..E..F..G..H..I..J..K..L..M..N..O..P..Q..R..S..T..U..V..W..X..Y..Z..

The Great Aether Wyrm (Violet 'D')
=== Num:602 Lev:70 Rar:2 Spd:+15 Hp:3500 Ac:160 Exp:22000
An awesome wyrm of pure magic. It seems to be all colours and sizes and shapes, though the dominant form is that of a great dragon. This flying evil dragon is normally found on dungeon level 70, and moves exceedingly quickly. It may breathe acid, lightning, fire, frost, poison, plasma, light, darkness, confusion, sound, shards, inertia, gravity, force, nexus, nether, chaos, disenchantment, time, or mana powerfully, and is also magical, casting spells intelligently which terrify, blind, or confuse about 30 percent of the time. It can bash down doors. It resists acid, lightning, fire, cold and poison. It resists chaos, nether, water, plasma, nexus and disenchantment. It cannot be slowed, stunned, confused or slept. It pays little attention to intruders, which it may notice from 400 feet. It may carry up to 14 good objects. It can claw to attack with damage 5d10, claw to attack with damage 5d10, bite to attack with damage 8d12, and bite to attack with damage 8d12. (NPPangband 0.5.0-WIP8a)

The Great Aether Wyrm (Violet 'A')
=== Num:1161 Lev:78 Rar:9 Spd:+15 Hp:3500 Ac:160 Exp:24000
An awesome wyrm of pure magic. It seems to be all colours and sizes and shapes, though the dominant form is that of a great dragon. This evil dragon is normally found on dungeon level 78, and moves very quickly. A kill of this creature is worth 1872000.00 points for a 1st level character. It is over powered at its native depth. It may breathe acid, lightning, fire, frost, poison, plasma, light, darkness, confusion, sound, shards, inertia, gravity, force, chaos, disenchantment, nexus, nether, time or mana powerfully; 1 time in 3, and is also magical, casting spells intelligently which terrify, blind or confuse powerfully enough to overcome your resistance; 1 time in 3. It can bash down doors, fly over obstacles and track you over land, but not through water. It is immune to acid, lightning, fire, cold and poison. It resists water, nether, lava, plasma, nexus, disenchantment, lite, darkness, chaos, magical spells and the effects of rods, staffs and wands. It cannot be stunned, confused, charmed, slept or cut. It pays little attention to intruders, which it may notice from 400 feet. It may carry up to 14 good chests, armours or adornments. It can claw to attack with damage 5d10, claw to attack with damage 5d10, bite to attack with damage 8d12, and bite to attack with damage 8d12. (UnAngband 0.6.2)



Add monster search to your browser
23 angbanders here | server time is 07:30 Prague time
site contact Pav Lucistnik