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The Great Swamp Wyrm (Green 'D')
=== Num:576 Lev:63 Rar:2 Spd:+10 Hp:3080 Ac:150 Exp:20000
A truly enormous dragon with great powers. The foul gases issuing from the beast nearly make you vomit; and while you may try to hold your breath as you fight it, it sees no reason to do likewise. This evil dragon is normally found at depths of 3150 feet (level 63), and moves quickly. It may carry up to 6 good objects. It can bash down doors and push past weaker monsters. It resists poison, bright light, and rock remover, and cannot be confused or slept. It pays little attention to intruders, which it may notice from 300 feet. It may breathe poison (800), and may cast spells intelligently which terrify, blind, or confuse; 1 time in 4. It can claw to attack with damage 4d12, claw to attack with damage 4d12, bite to poison with damage 6d14, and bite to poison with damage 6d14. (Angband 3.1.2v2)

The Great swamp wyrm (Green 'D')
=== Num:614 Lev:65 Rar:2 Spd:+10 Hp:2400 Ac:150 Exp:800000
A truly enormous dragon with great powers. The foul gases issuing from the beast nearly make you vomit: and while you may try to hold your breath as you fight it, it sees no reason to do likewise. It is normally found on dungeon level 65, and moves quickly. A kill of this intelligent evil dragon is worth 800000 experience points for a 1st level character. It may breathe poison, and is also magical, casting spells which terrify, blind or confuse; 1 time in 4. It has an armor rating of 150 and a average life rating of 2400. It can bash down doors and push past weaker monsters. It cannot be put to sleep, pacified, confused or poisoned. It resists poison. It pays little attention to intruders, which it may notice from 300 feet. It may carry up to 18 good objects. It can bite to poison with damage 6d14, bite to poison with damage 6d14, claw to attack with damage 4d12, and claw to attack with damage 4d12. (EyAngband 0.5.2)

The Great Swamp Wyrm (Green 'D')
=== Num:574 Lev:62 Rar:2 Spd:+15 Hp:3500 Ac:150 Exp:20000
A truly enormous dragon with great powers. The foul gases issuing from the beast nearly make you vomit; and while you may try to hold your breath as you fight it, it sees no reason to do likewise. This flying evil dragon is normally found on dungeon level 62, and moves exceedingly quickly. It may breathe poison powerfully, and is also magical, casting spells intelligently which terrify, blind, or confuse about 30 percent of the time. It can bash down doors. It resists poison. It cannot be confused or slept. It pays little attention to intruders, which it may notice from 300 feet. It may carry up to 14 good objects. It can claw to attack with damage 4d12, claw to attack with damage 4d12, bite to poison with damage 7d14, and bite to poison with damage 7d14. (NPPangband 0.5.0-WIP8a)

The Great Swamp Wyrm (Green 'D')
=== Num:938 Lev:63 Rar:2 Spd:+10 Hp:4000 Ac:150 Exp:20000
A truly enormous dragon with great powers. The foul gases issuing from the beast nearly make you vomit; and while you may try to hold your breath as you fight it, it sees no reason to do likewise. This evil dragon moves normally. It is always created sluggish. It may breathe poison powerfully, and is also magical, casting spells which terrify, blind or confuse; 1 time in 4. It can bash down doors, push past weaker monsters and illuminate the dungeon. It resists poison. It cannot be confused or slept. It pays little attention to intruders, which it may notice from 300 feet. It will carry up to 18 good objects. It can claw to attack with damage 4d12, claw to attack with damage 4d12, bite to poison with damage 6d14, and bite to poison with damage 6d14. (T.o.M.E. 2.3.5)

The Great Swamp Wyrm (Green 'A')
=== Num:576 Lev:83 Rar:9 Spd:+10 Hp:3500 Ac:150 Exp:37000
A truly enormous dragon with great powers. The foul gases issuing from the beast nearly make you vomit; and while you may try to hold your breath as you fight it, it sees no reason to do likewise. This evil dragon is normally found on dungeon level 83, and moves quickly. A kill of this creature is worth 3071000.00 points for a 1st level character. It is over powered at its native depth. It may radiate to poison with damage 6d14 and may breathe poison powerfully; 1 time in 3, and is also magical, casting spells intelligently which terrify, blind, confuse or paralyze powerfully enough to overcome your resistance; 1 time in 3. It can bash down doors, fly over obstacles and track you over land, but not through water. It is immune to poison. It cannot be confused, charmed or slept. It pays little attention to intruders, which it may notice from 300 feet. It may carry up to 18 good chests, armours or adornments. It can claw to wound with damage 4d12, claw to wound with damage 4d12, and bite to poison with damage 6d24. (UnAngband 0.6.2)



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