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The Greater rotting quylthulg (Light Umber 'Q')
=== Num:527 Lev:71 Rar:2 Spd:+10 Hp:1320 Ac:1 Exp:10500
A massive pile of rotting flesh. A disgusting stench fills the air as it throbs and writhes. This natural creature is normally found at depths of 3550 feet (level 71), and moves quickly, but does not deign to chase intruders. It is invisible and not detected by telepathy. It resists bright light and rock remover, and cannot be frightened, confused, or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It may cast spells which blink-self, teleport to, or summon greater undead; 1 time in 2. It has no physical attacks. (Angband 3.1.2v2)

The Greater rotting quylthulg (L.Umber 'Q')
=== Num:629 Lev:71 Rar:3 Spd:+10 Hp:1000 Ac:1 Exp:500000
A massive pile of rotting flesh. A disgusting stench fills the air as it throbs and writhes. It is normally found on dungeon level 71, and moves quickly, but does not deign to chase intruders. A kill of this chaotic creature is worth 500000 experience points for a 1st level character. It is magical, casting spells without chance of failure which blink randomly, teleport to or summon greater undead; 1 time in 2. It has an armor rating of 1 and a average life rating of 1000. It is invisible. It is not detected by telepathy. It cannot be frightened, put to sleep, blinded, pacified or confused. It resists disease. It is ever vigilant for intruders, which it may notice from 200 feet. It has no physical attacks. (EyAngband 0.5.2)

The Greater rotting quylthulg (Umber 'Q')
=== Num:590 Lev:71 Rar:3 Spd:+10 Hp:1500 Ac:1 Exp:10500
A massive pile of rotting flesh. A disgusting stench fills the air as it throbs and writhes. This natural evil creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells which blink-self, teleport to or summon greater undead; 1 time in 2. It is invisible. It is not detected by telepathy. It resists teleportation. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It has no physical attacks. (Gumband 2.2.3)

The Greater rotting quylthulg (Umber 'Q')
=== Num:802 Lev:71 Rar:3 Spd:+10 Hp:1500 Ac:1 Exp:10500
A massive pile of rotting flesh. A disgusting stench fills the air as it throbs and writhes. It is normally found on dungeon level 71, and moves quickly, but does not deign to chase intruders. A kill of this natural evil creature is worth about 248500.00 points for a 1st level character. It is magical, casting spells which blink-self, teleport to or summon Greater Undead; 1 time in 2. It is invisible. It is not detected by telepathy. It resists teleportation. it won't evolve. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It has no physical attacks. (Hengband 1.6.0)

The Greater rotting quylthulg (L.Umber 'Q')
=== Num:607 Lev:72 Rar:2 Spd:+10 Hp:1500 Ac:1 Exp:10500
A massive pile of rotting flesh. A disgusting stench fills the air as it throbs and writhes. This natural creature is normally found on dungeon level 72, and moves quickly, but does not deign to chase intruders. It is magical, casting spells which blink-self or teleport to, or summon Greater Undead about 75 percent of the time. It is invisible. It is not detected by telepathy. It cannot be slowed, stunned, frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It has no physical attacks. (NPPangband 0.5.0-WIP8a)

The Greater rotting quylthulg (L.Umber 'Q')
=== Num:802 Lev:71 Rar:2 Spd:+10 Hp:1500 Ac:1 Exp:10500
A massive pile of rotting flesh. A disgusting stench fills the air as it throbs and writhes. This natural creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells which blink-self, teleport to or summon greater undead; 1 time in 2. It is invisible. It is not detected by telepathy. It resists teleportation. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It has no physical attacks. (T.o.M.E. 2.3.5)

The Greater rotting quylthulg (Umber 'Q')
=== Num:802 Lev:90 Rar:3 Spd:+10 Hp:1050 Ac:1 Exp:370000
A massive pile of rotting flesh. A disgusting stench fills the air as it throbs and writhes. This natural evil creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells which blink-self, teleport to or summon greater undead; 1 time in 2. It is invisible. It is not detected by telepathy. It resists teleportation and teleportation. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 200 feet. It has no physical attacks. (ZAngband 2.7.2)



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