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The Hand druj (Yellow 's')
=== Num:499 Lev:57 Rar:2 Spd:+20 Hp:528 Ac:110 Exp:12000
A skeletal hand floating in the air, motionless except for its flexing fingers. This evil undead creature is normally found at depths of 2850 feet (level 57), and moves very quickly, but does not deign to chase intruders. It is cold blooded. It resists cold, poison, bright light, and rock remover, and cannot be frightened, confused, or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may cast spells intelligently which produce fire bolts (59), produce acid bolts (50), produce frost bolts (46), produce lightning bolts (37), cause critical wounds (80), cause amnesia, terrify, blind, confuse, teleport away, or create darkness; 1 time in 1. It has no physical attacks. (Angband 3.1.2v2)

The Hand druj (Yellow 's')
=== Num:594 Lev:59 Rar:3 Spd:+20 Hp:410 Ac:110 Exp:700000
A skeletal hand floating in the air, motionless except for its flexing fingers. It is normally found on dungeon level 59, and moves very quickly, but does not deign to chase intruders. A kill of this intelligent evil undead creature is worth 700000 experience points for a 1st level character. It is magical, casting spells which cause critical wounds, produce acid bolts, produce lightning bolts, produce fire bolts, produce frost bolts, terrify, blind, confuse, teleport away, create darkness or cause amnesia; 1 time in 1. It has an armor rating of 110 and a average life rating of 410. It is cold blooded. It cannot be frightened, put to sleep, made to bleed, blinded, confused or poisoned. It resists cold and poison. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (EyAngband 0.5.2)

The Hand druj (L.Umber 's')
=== Num:540 Lev:55 Rar:4 Spd:+20 Hp:600 Ac:110 Exp:12000
A skeletal hand floating in the air, motionless except for its flexing fingers. This evil undead creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells intelligently which cause critical wounds and cursing, terrify, blind, confuse, teleport away, create darkness or cause amnesia; 1 time in 1. It is cold blooded. It resists cold and poison. It resists teleportation. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (Gumband 2.2.3)

The Hand druj (Yellow 's')
=== Num:748 Lev:55 Rar:4 Spd:+20 Hp:600 Ac:110 Exp:6000
A skeletal hand floating in the air, motionless except for its flexing fingers. It is normally found on dungeon level 55, and moves very quickly, but does not deign to chase intruders. A kill of this evil undead creature is worth about 110000.00 points for a 1st level character. It is magical, casting spells intelligently which cause critical wounds and cursing, terrify, blind, confuse, dispel-magic, teleport away, create darkness or cause amnesia; 1 time in 1. It is cold blooded. It resists cold, poison, nether and teleportation. It will evolve into Eye druj when it gets enugh experience. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (Hengband 1.6.0)

The Hand druj (Yellow 's')
=== Num:558 Lev:57 Rar:2 Spd:+15 Hp:600 Ac:110 Exp:13000
A skeletal hand floating in the air, motionless except for its flexing fingers. This flying evil undead creature is normally found on dungeon level 57, and moves exceedingly quickly, but does not deign to chase intruders. It is magical, casting spells intelligently which produce acid bolts, produce lightning bolts, produce fire bolts, produce frost bolts, teleport away, create darkness, cause mortal wounds, terrify, blind, or confuse about 100 percent of the time. It is cold blooded. It resists cold and poison. It cannot be slowed, stunned, frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (NPPangband 0.5.0-WIP8a)

The Hand druj (Yellow 's')
=== Num:576 Lev:61 Rar:4 Spd:+20 Hp:300 Ac:15 Exp:5500
A skeletal hand floating in the air, motionless except for its flexing fingers. This evil undead creature moves normally, but does not deign to chase intruders. It is magical, casting spells intelligently which teleport away, create darkness, cause amnesia, dispel magic, cause serious wounds, terrify, blind or confuse; 1 time in 1. It is cold blooded. It resists cold and poison. It resists nether. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (OAngband 0.6.1)

The Hand druj (Yellow 's')
=== Num:748 Lev:57 Rar:2 Spd:+20 Hp:600 Ac:110 Exp:18000
A skeletal hand floating in the air, motionless except for its flexing fingers. This evil undead creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells intelligently which cause critical wounds and cursing, produce acid bolts, produce lightning bolts, produce fire bolts, produce frost bolts, terrify, blind, confuse, teleport away, create darkness or cause amnesia; 1 time in 1. It is cold blooded. It resists cold and poison. It resists teleportation. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (T.o.M.E. 2.3.5)

The Hand druj (Yellow 's')
=== Num:499 Lev:40 Rar:5 Spd:+20 Hp:600 Ac:110 Exp:580
A skeletal hand floating in the air, motionless except for its flexing fingers. This evil undead creature is normally found on dungeon level 40, and moves very quickly, but is more powerful deeper in the dungeon, and does not deign to chase intruders. Destruction of this creature is worth 23200.00 points for a 1st level character. It is dangerous at its native depth. It is magical, casting spells intelligently which produce acid bolts, produce lightning bolts, produce fire bolts, produce frost bolts, teleport away, create darkness, cause wounds, cause amnesia, terrify, blind or confuse; 1 time in 1. It is cold blooded. It is immune to cold and poison. It resists blindness. It cannot be frightened, confused, charmed or slept. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (UnAngband 0.6.2)

The Hand druj (L.Dark 's')
=== Num:748 Lev:79 Rar:4 Spd:+20 Hp:420 Ac:55 Exp:390000
A skeletal hand floating in the air, motionless except for its flexing fingers. This evil undead creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells intelligently which cause critical wounds and cursing, terrify, blind, confuse, teleport away, create darkness or cause amnesia; 1 time in 1. It is cold blooded. It resists cold and poison. It resists teleportation and teleportation. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It has no physical attacks. (ZAngband 2.7.2)



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