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The Headless (Umber 'h')
=== Num:136 Lev:8 Rar:2 Spd:+0 Hp:33 Ac:20 Exp:180
Another evil being best suited to terror and destruction, this is indeed a creature of nightmares. Many a traveller has fled in abject terror at the sight of a headless torso bearing down upon them. It is normally found on dungeon level 8, and moves at normal speed. A kill of this humanoid is worth 180 experience points for a 1st level character. It is magical, casting spells which terrify; 1 time in 7. It has an armor rating of 20 and a average life rating of 33. It can open doors and bash down doors. It can see invisible enemies. It cannot be blinded or confused. It takes a while to see intruders, which it may notice from 200 feet. It may carry an object or treasure. It can hit to attack with damage 1d6, and hit to attack with damage 1d6. (EyAngband 0.5.2)

The Headless (L.Dark 'N')
=== Num:319 Lev:27 Rar:1 Spd:+0 Hp:21d12 Ac:50 Exp:175
Headless humanoid abominations created by a magical mutation. This evil creature moves normally. It usually appears in groups. It is magical, casting spells which terrify; 1 time in 6. It can open doors and bash down doors. It takes quite a while to see intruders, which it may notice from 200 feet. It will carry an object or treasure. It can hit to attack with damage 1d8, and hit to attack with damage 1d8. (Gumband 2.2.3)

The Headless (Umber 'H')
=== Num:427 Lev:27 Rar:1 Spd:+0 Hp:25d17 Ac:50 Exp:175
Headless humanoid abominations created by a magical mutation. It is normally found on dungeon level 27, and moves at normal speed. A kill of this evil creature is worth about 1575.00 points for a 1st level character. It usually appears in groups. It is magical, casting spells which terrify; 1 time in 6. It can open doors and bash down doors. It will evolve into Giant headless when it gets enugh experience. It takes quite a while to see intruders, which it may notice from 200 feet. It may carry an object or treasure. It can hit to attack with damage 1d8, and hit to attack with damage 1d8. (Hengband 1.6.0)

The Headless (Umber 'H')
=== Num:427 Lev:27 Rar:1 Spd:+0 Hp:25d12 Ac:50 Exp:175
Headless humanoid abominations created by a magical mutation. This evil creature moves normally. It usually appears in groups. It is magical, casting spells which terrify; 1 time in 6. It can open doors and bash down doors. It takes quite a while to see intruders, which it may notice from 200 feet. It will carry an object or treasure. It can hit to attack with damage 1d8, and hit to attack with damage 1d8. (T.o.M.E. 2.3.5)

The Headless (Umber 'H')
=== Num:427 Lev:38 Rar:1 Spd:+0 Hp:19d17 Ac:25 Exp:2450
Headless humanoid abominations created by a magical mutation. This evil creature moves normally. It is magical, casting spells which terrify; 1 time in 6. It can open doors and bash down doors. It takes quite a while to see intruders, which it may notice from 200 feet. It will carry a object or treasure. It can hit to attack with damage 1d8, and hit to attack with damage 1d8. (ZAngband 2.7.2)



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