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The Hell knight (Slate 'p')
=== Num:731 Lev:52 Rar:1 Spd:+10 Hp:1500 Ac:110 Exp:7000
It is a humanoid form dressed in armour of ancient style. From beneath its helmet, eyes glow with hellfire. He is normally found on dungeon level 52, and moves quickly. A kill of this evil Human is worth about 121333.33 points for a 1st level character. He is magical, casting spells intelligently which produce fire balls, produce nether balls, cause critical wounds and cursing, produce plasma bolts, terrify, blind or summon monsters; 1 time in 5. He can open doors and bash down doors. He is cold blooded. He resists fire, cold, poison, nether, plasma and nexus. he won't evolve. He is fairly observant of intruders, which he may notice from 200 feet. He may carry up to 6 objects. He can hit to attack with damage 10d5, hit to attack with damage 10d5, hit to attack with damage 10d5, and hit to lower experience (by 80d6+). (Hengband 1.6.0)

The Hell knight (L.Dark 'p')
=== Num:731 Lev:52 Rar:1 Spd:+10 Hp:1500 Ac:100 Exp:10000
It is a humanoid form dressed in armour of ancient style. From beneath its helmet, eyes glow with hellfire. This evil creature moves normally. It is always created sluggish. It is magical, casting spells intelligently which produce fire balls, produce nether balls, cause critical wounds and cursing, produce plasma bolts, terrify, blind, summon monsters or summon a demon; 1 time in 5. It can open doors, bash down doors and illuminate the dungeon. It is cold blooded. It resists fire, cold and poison. It resists nether, plasma and nexus. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 6 objects. It can hit to attack with damage 10d5, hit to attack with damage 10d5, hit to lower experience (by 80d6+) with damage 10d5, and hit to lower experience (by 80d6+) with damage 10d5. (T.o.M.E. 2.3.5)

The Hell Knight (Violet 'U')
=== Num:467 Lev:71 Rar:8 Spd:+10 Hp:2000 Ac:50 Exp:12000
It is a massive humanoid demon wreathed in flames. This evil demon warrior priest is normally found on dungeon level 71, and moves quickly, but is more powerful deeper in the dungeon. Destruction of this creature is worth 852000.00 points for a 1st level character. It is over powered at its native depth. It may radiate to burn with damage 2d12, or lash you with a whip to burn and may breathe fire powerfully; 1 time in 4, and is also magical, casting spells which produce chaos balls, produce cone of hellfire, become heroic, summon a demon, blind or confuse powerfully enough to overcome your resistance; 1 time in 4. It can open doors, bash down doors and fly over obstacles. It lights up the surroundings. It is immune to lightning, fire and cold. It resists lava, darkness, magical spells and the effects of rods, staffs and wands. It cannot be confused, charmed or slept. It pays little attention to intruders, which it may notice from 200 feet. It may carry up to 6 good weapons, armours or written items. It can hit to burn with damage 8d12, crush to attack with damage 3d12, and lash you with a whip to burn. (UnAngband 0.6.2)

The Hell knight (Slate 'p')
=== Num:731 Lev:76 Rar:1 Spd:+10 Hp:1050 Ac:65 Exp:460000
It is a humanoid form dressed in armour of ancient style. From beneath its helmet, eyes glow with hellfire. This evil creature moves normally. It is always created sluggish. It is magical, casting spells intelligently which produce fire balls, produce nether balls, cause critical wounds and cursing, produce plasma bolts, terrify, blind or summon monsters; 1 time in 5. It can open doors and bash down doors. It is cold blooded. It resists fire, cold and poison. It resists nether, plasma and nexus. It is fairly observant of intruders, which it may notice from 200 feet. It will carry one or two objects. It can hit to attack with damage 10d5, hit to attack with damage 10d5, hit to attack with damage 10d5, and hit to lower experience (by 80d6+). (ZAngband 2.7.2)



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