Angband.oook.cz
Angband.oook.cz
AngbandVariantsLadderForumCompetitionSpoilersComicScreenshotsFunniesLinks

Monsters

Search text:
Search in:
Symbol:
Limit to variant:
uniques only
extended listing
1..2..3..4..5..6..7..8..9..A..B..C..D..E..F..G..H..I..J..K..L..M..N..O..P..Q..R..S..T..U..V..W..X..Y..Z..

The Ice elemental (White 'E')
=== Num:390 Lev:37 Rar:3 Spd:+0 Hp:193 Ac:60 Exp:650
It is a towering glacier of ice. This creature is normally found at depths of 1850 feet (level 37), and moves at normal speed. It can bash down doors, destroy weaker monsters, and destroy objects. It is cold blooded and not detected by telepathy. It resists acid, lightning, cold, poison, bright light, and rock remover, and cannot be frightened, confused, or slept. It pays little attention to intruders, which it may notice from 100 feet. It may cast spells which produce frost balls (38) or produce ice bolts (58); 1 time in 5. It can touch to freeze with damage 4d3, hit to attack with damage 4d6, and touch to freeze with damage 4d3. (Angband 3.1.2v2)

The Ice elemental (White 'E')
=== Num:420 Lev:36 Rar:2 Spd:+0 Hp:35d10 Ac:60 Exp:650
It is a towering glacier of ice. This elemental creature moves normally. It is always created sluggish. It may breathe frost powerfully, and is also magical, casting spells which produce ice bolts; 1 time in 5. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It is hurt by fire. It resists lightning, cold and poison. It cannot be frightened, confused or slept. It pays little attention to intruders, which it may notice from 100 feet. It can bite to freeze with damage 1d3, hit to attack with damage 4d6, and bite to freeze with damage 1d3. (Gumband 2.2.3)

The Ice elemental (White 'E')
=== Num:570 Lev:36 Rar:2 Spd:+0 Hp:35d10 Ac:60 Exp:650
It is a towering glacier of ice. It is normally found on dungeon level 36, and moves at normal speed. A kill of this evil creature is worth about 7800.00 points for a 1st level character. It is surrounded by ice. It is magical, casting spells which produce frost balls or produce ice bolts; 1 time in 5. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It is hurt by fire. It resists lightning, cold and poison. it won't evolve. It cannot be frightened, confused or slept. It pays little attention to intruders, which it may notice from 100 feet. It can bite to freeze with damage 1d3, hit to attack with damage 4d6, and bite to freeze with damage 1d3. (Hengband 1.6.0)

The Ice elemental (White 'E')
=== Num:436 Lev:37 Rar:3 Spd:+0 Hp:35d10 Ac:60 Exp:650
It is a towering glacier of ice. This creature is normally found on dungeon level 37, and moves at normal speed. It is magical, casting spells which produce frost balls, produce ice bolts, or restore mana about 20 percent of the time. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It is hurt by fire. It resists acid, lightning, cold and poison. It cannot be slowed, stunned, frightened, confused or slept. It pays little attention to intruders, which it may notice from 100 feet. It can touch to freeze with damage 4d3, hit to attack with damage 4d6, and touch to freeze with damage 4d3. (NPPangband 0.5.0-WIP8a)

The Ice elemental (White 'E')
=== Num:488 Lev:46 Rar:2 Spd:+0 Hp:10d46 Ac:30 Exp:700
It is a towering glacier of ice. This evil creature moves normally. It is magical, casting spells which produce frost balls, produce ice bolts or restore mana; 1 time in 5. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It resists lightning, cold and poison. It cannot be frightened, confused or slept. It pays little attention to intruders, which it may notice from 200 feet. It can bite to freeze with damage 2d8, hit to attack with damage 2d6, and bite to freeze with damage 2d8. (OAngband 0.6.1)

The Ice elemental (White 'E')
=== Num:570 Lev:37 Rar:3 Spd:+0 Hp:35d10 Ac:60 Exp:650
It is a towering glacier of ice. This creature moves normally. It is always created sluggish. It is magical, casting spells which produce frost balls or produce ice bolts; 1 time in 5. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It resists acid, lightning, cold and poison. It cannot be frightened, confused or slept. It pays little attention to intruders, which it may notice from 100 feet. It can touch to freeze with damage 4d3, hit to attack with damage 4d6, and touch to freeze with damage 4d3. (T.o.M.E. 2.3.5)

The Ice elemental (White 'E')
=== Num:390 Lev:43 Rar:5 Spd:+10 Hp:45d10 Ac:60 Exp:860
It is a towering glacier of ice. This creature is normally found on dungeon level 43, and moves quickly, but is larger, faster or more powerful deeper in the dungeon. Destruction of this creature is worth 36980.00 points for a 1st level character. It is dangerous at its native depth. It may radiate to freeze with damage 4d3; 1 time in 5, and is also magical, casting spells which produce frost balls, produce ice bolts or recover mana; 1 time in 5. It can bash down doors. It is cold blooded. It is not detected by telepathy. It is immune to acid, lightning, cold and poison. It resists blindness. It cannot be frightened, confused, charmed or slept. It pays little attention to intruders, which it may notice from 100 feet. It can touch to freeze with damage 4d9, and hit to cover with ice with damage 4d6. (UnAngband 0.6.2)

The Ice elemental (White 'E')
=== Num:570 Lev:55 Rar:2 Spd:+0 Hp:21d10 Ac:30 Exp:17500
It is a towering glacier of ice. This evil creature moves normally. It is always created sluggish. It is surrounded by ice. It is magical, casting spells which produce frost balls or produce ice bolts; 1 time in 5. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It resists lightning, cold and poison. It cannot be frightened, confused or slept. It pays little attention to intruders, which it may notice from 100 feet. It can bite to freeze with damage 1d3, hit to attack with damage 4d6, and bite to freeze with damage 1d3. (ZAngband 2.7.2)



Add monster search to your browser
36 angbanders here | server time is 21:05 Prague time
site contact Pav Lucistnik