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The Ice skeleton (White 's')
=== Num:253 Lev:17 Rar:1 Spd:+0 Hp:70 Ac:35 Exp:1400
It is a skeleton covered in frost. It is normally found on dungeon level 17, and moves at normal speed. A kill of this evil undead creature is worth 1400 experience points for a 1st level character. It has an armor rating of 35 and a average life rating of 70. It can open doors and bash down doors. It is cold blooded. It is vulnerable to fire. It cannot be frightened, put to sleep, made to bleed, blinded, confused or poisoned. It resists cold and poison. It tends to overlook intruders, which it may notice from 200 feet. It may carry an object. It can claw to freeze with damage 2d3, and claw to freeze with damage 2d3. (EyAngband 0.5.2)

The Ice skeleton (White 's')
=== Num:379 Lev:23 Rar:1 Spd:+0 Hp:19d9 Ac:34 Exp:70
It is a skeleton covered in frost. It is normally found on dungeon level 23, and moves at normal speed. A kill of this evil undead creature is worth about 536.67 points for a 1st level character. It can open doors and bash down doors. It is cold blooded. It resists cold, poison and nether. it won't evolve. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry an object. It can claw to freeze with damage 2d3, and claw to freeze with damage 2d3. (Hengband 1.6.0)

The Ice skeleton (White 's')
=== Num:379 Lev:23 Rar:1 Spd:+0 Hp:16d9 Ac:34 Exp:70
It is a skeleton covered in frost. This evil undead creature moves normally. It can open doors and bash down doors. It is cold blooded. It is hurt by fire. It resists cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects. It can claw to freeze with damage 2d3, and claw to freeze with damage 2d3. (T.o.M.E. 2.3.5)

The Ice skeleton (White 's')
=== Num:379 Lev:33 Rar:1 Spd:+0 Hp:14d9 Ac:17 Exp:2100
It is a skeleton covered in frost. This evil undead creature moves normally. It can open doors and bash down doors. It is cold blooded. It resists cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects. It can claw to freeze with damage 2d3, and claw to freeze with damage 2d3. (ZAngband 2.7.2)



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