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[U] The Icky Queen (Violet 'i')
=== Num:161 Lev:10 Rar:1 Spd:+10 Hp:250 Ac:40 Exp:100
You've been killing her children, and boy is she mad! This evil creature moves normally. She usually appears with an escort. She may shriek for help. She is magical, casting spells intelligently which drain mana, terrify, blind, confuse, slow or summon aid; 1 time in 3. She can open doors, bash down doors, push past weaker monsters and pick up objects. She is invisible. She is not detected by telepathy. She resists acid and poison. She cannot be confused or slept. She is ever vigilant for intruders, which she may notice from 400 feet. She will carry one or two good objects. She can touch to attack with damage 3d4, crawl on you to poison with damage 3d4, crawl on you to shoot acid with damage 3d4, and crawl on you to eat your food with damage 3d4. (Gumband 2.2.3)

[U] The Icky Queen (Violet 'i')
=== Num:909 Lev:20 Rar:5 Spd:+10 Hp:600 Ac:60 Exp:400
And you thought her offspring were icky! She is normally found on dungeon level 20, and moves quickly. Killing this evil creature is worth about 2666.67 points for a 1st level character. She usually appears with escorts. She is magical, casting spells intelligently which drain mana, terrify, blind, confuse or summon aid; 1 time in 5. She can open doors, bash down doors and pick up objects. She is rarely detected by telepathy. She resists acid, lightning, fire, cold and poison. She is fairly observant of intruders, which she may notice from 200 feet. She may carry one or two good objects. She can crawl on you to poison with damage 3d4, crawl on you to eat your food with damage 3d4, touch to shoot acid with damage 3d5, and hit to attack with damage 3d5. (Hengband 1.6.0)

[U] The Icky Queen (Violet 'i')
=== Num:873 Lev:20 Rar:5 Spd:+10 Hp:400 Ac:50 Exp:400
And you thought her offspring were icky! This evil creature moves normally. She usually appears with escorts. She is magical, casting spells intelligently which drain mana, terrify, blind, confuse or summon aid; 1 time in 5. She can open doors, bash down doors and pick up objects. She is rarely detected by telepathy. She resists acid, lightning, fire, cold and poison. She is fairly observant of intruders, which she may notice from 200 feet. She will carry one or two good objects. She can crawl on you to poison with damage 3d4, crawl on you to eat your food with damage 3d4, touch to shoot acid with damage 3d5, and hit to attack with damage 3d5. (T.o.M.E. 2.3.5)



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