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The Illusionist (Light Red 'p')
=== Num:176 Lev:13 Rar:2 Spd:+10 Hp:54 Ac:10 Exp:50
A deceptive spell caster. This evil creature is normally found at depths of 650 feet (level 13), and moves quickly. He may carry up to 3 objects or treasures. He can open doors and bash down doors. He resists bright light and rock remover. He is fairly observant of intruders, which he may notice from 200 feet. He may cast spells intelligently which blind, confuse, slow, paralyze, haste-self, blink-self, teleport-self, or create darkness; 1 time in 3. He can hit to attack with damage 2d2. (Angband 3.1.2v2)

The Illusionist (Red 'p')
=== Num:202 Lev:13 Rar:2 Spd:+0 Hp:45 Ac:10 Exp:900
A deceptive spell caster. He is normally found on dungeon level 13, and moves at normal speed. A kill of this intelligent evil person is worth 900 experience points for a 1st level character. He is magical, casting spells which blind, confuse, slow, paralyze, haste-self, blink randomly, teleport-self or create darkness; 1 time in 3. He has an armor rating of 10 and a average life rating of 45. He can illuminate the dungeon, open doors and bash down doors. He is fairly observant of intruders, which he may notice from 200 feet. He may carry one or two objects or treasures. He can hit to attack with damage 2d2. (EyAngband 0.5.2)

The Illusionist (Violet 'p')
=== Num:193 Lev:13 Rar:2 Spd:+0 Hp:12d8 Ac:10 Exp:50
A deceptive spell caster. This evil creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which blind, confuse, slow, paralyze, haste-self, blink-self, teleport-self or create darkness; 1 time in 3. He can open doors and bash down doors. He is fairly observant of intruders, which he may notice from 200 feet. He will carry one or two objects or treasures. He can hit to attack with damage 2d2. (Gumband 2.2.3)

The Illusionist (Violet 'p')
=== Num:240 Lev:13 Rar:2 Spd:+0 Hp:12d8 Ac:10 Exp:50
A deceptive spell caster. He is normally found on dungeon level 13, and moves at normal speed. A kill of this evil Human is worth about 216.67 points for a 1st level character. He is magical, casting spells intelligently which blind, confuse, slow, paralyze, haste-self, blink-self, teleport-self or create darkness; 1 time in 3. He can open doors and bash down doors. He will evolve into Mage when he gets enugh experience. He is fairly observant of intruders, which he may notice from 200 feet. He may carry one or two objects or treasures. He can hit to attack with damage 2d2. (Hengband 1.6.0)

The Illusionist (L.Red 'p')
=== Num:188 Lev:13 Rar:2 Spd:+10 Hp:12d8 Ac:10 Exp:50
A deceptive spell caster. This evil creature is normally found on dungeon level 13, and moves quickly. (NPPangband 0.5.0-WIP8a)

The Illusionist (Red 'p')
=== Num:319 Lev:25 Rar:2 Spd:+0 Hp:10d19 Ac:11 Exp:200
A deceptive spell caster. This evil creature moves normally. He is magical, casting spells intelligently which haste-self, restore mana, blink-self, teleport-self, create darkness, blind, confuse, slow or paralyze; 1 time in 2. He can open doors, bash down doors and push past weaker monsters. He is fairly observant of intruders, which he may notice from 200 feet. He will carry one or two objects or treasures. He can hit to attack with damage 2d3. (OAngband 0.6.1)

The Illusionist (L.Red 'p')
=== Num:240 Lev:13 Rar:2 Spd:+0 Hp:12d8 Ac:10 Exp:50
A deceptive spell caster. This evil creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which blind, confuse, slow, paralyse, haste-self, blink-self, teleport-self or create darkness; 1 time in 3. He can open doors, bash down doors and illuminate the dungeon. He is fairly observant of intruders, which he may notice from 200 feet. He will carry one or two objects or treasures. He can hit to attack with damage 2d2. (T.o.M.E. 2.3.5)

The Illusionist (Blue 'q')
=== Num:176 Lev:9 Rar:3 Spd:+0 Hp:24d8 Ac:10 Exp:18
A deceptive spell caster. This evil man mage is normally found on dungeon level 9, and moves at normal speed, but is more powerful deeper in the dungeon. A kill of this creature is worth 162.00 points for a 1st level character. He is threatening at his native depth. He is magical, casting spells intelligently which haste-self, recover mana, blink-self, teleport-self, become invisible, create darkness, cause hallucinations, blind, confuse, slow or paralyze; 1 time in 2. He can carry a lite to see you and open doors. He needs lite to see you. He is fairly observant of intruders, which he may notice from 200 feet. He may carry one or two weapons, garments, lites, adornments, magical devices, written items, potions, edible items or treasures. He can hit to attack with damage 2d3. (UnAngband 0.6.2)

The Illusionist (Violet 'p')
=== Num:240 Lev:23 Rar:2 Spd:+0 Hp:8d8 Ac:10 Exp:390
A deceptive spell caster. This evil creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which blind, confuse, slow, paralyze, haste-self, blink-self, teleport-self or create darkness; 1 time in 3. He can open doors and bash down doors. He is fairly observant of intruders, which he may notice from 200 feet. He will carry one or two objects or treasures. He can hit to attack with damage 2d2. (ZAngband 2.7.2)



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