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The Inertia hound (Light Slate 'Z')
=== Num:367 Lev:35 Rar:2 Spd:+0 Hp:193 Ac:30 Exp:500
Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes you tired just to look at it. This natural creature is normally found at depths of 1750 feet (level 35), and moves at normal speed. It can bash down doors. It resists bright light and rock remover, and cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It usually appears in groups. It may breathe inertia (32); 1 time in 5. It can claw to attack with damage 2d8, claw to attack with damage 2d8, bite to attack with damage 2d8, and bite to attack with damage 2d8. (Angband 3.1.2v2)

The Inertia hound (L.Slate 'Z')
=== Num:403 Lev:32 Rar:2 Spd:+0 Hp:142 Ac:30 Exp:15000
Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes you tired just to look at it. It is normally found on dungeon level 32, and moves at normal speed. A kill of this animal is worth 15000 experience points for a 1st level character. It usually appears with many similar companions. It may breathe inertia; 1 time in 5. It has an armor rating of 30 and a average life rating of 142. It can bash down doors. It cannot be put to sleep or confused. It resists inertia. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to attack with damage 2d8, bite to attack with damage 2d8, claw to attack with damage 2d8, and claw to attack with damage 2d8. (EyAngband 0.5.2)

The Inertia hound (Green 'Z')
=== Num:400 Lev:35 Rar:2 Spd:+0 Hp:35d10 Ac:30 Exp:500
Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes you tired just to look at it. This natural creature moves normally. It is always created sluggish. It usually appears in groups. It may breathe inertia; 1 time in 5. It can bash down doors. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can claw to attack with damage 3d3, claw to attack with damage 3d3, and bite to attack with damage 2d12. (Gumband 2.2.3)

The Inertia hound (L.Slate 'Z')
=== Num:542 Lev:35 Rar:2 Spd:+0 Hp:35d10 Ac:30 Exp:500
Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes you tired just to look at it. It is normally found on dungeon level 35, and moves at normal speed. A kill of this natural creature is worth about 5833.33 points for a 1st level character. It usually appears in groups. It may breathe inertia; 1 time in 5. It can bash down doors. It resists inertia. it won't evolve. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to attack with damage 2d12, bite to attack with damage 2d12, bite to attack with damage 2d12, and claw to attack with damage 3d3. (Hengband 1.6.0)

The Inertia hound (L.Slate 'Z')
=== Num:408 Lev:35 Rar:2 Spd:+0 Hp:35d10 Ac:30 Exp:500
Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes you tired just to look at it. This natural creature is normally found on dungeon level 35, and moves at normal speed. It may breathe inertia about 20 percent of the time. It can bash down doors. It cannot be slowed, confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It usually appears in groups. It can claw to attack with damage 2d8, claw to attack with damage 2d8, bite to attack with damage 2d8, and bite to attack with damage 2d8. (NPPangband 0.5.0-WIP8a)

The Inertia hound (L.Slate 'Z')
=== Num:468 Lev:44 Rar:2 Spd:+0 Hp:10d21 Ac:16 Exp:360
Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes you tired just to look at it. This natural creature moves normally. It usually appears in groups. It may breathe inertia; 1 time in 5. It can bash down doors. It resists inertia. It cannot be slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to attack with damage 2d11, bite to attack with damage 2d11, and claw to attack with damage 3d5. (OAngband 0.6.1)

The Inertia hound (L.Slate 'Z')
=== Num:542 Lev:35 Rar:2 Spd:+0 Hp:35d10 Ac:30 Exp:500
Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes you tired just to look at it. This natural creature moves normally. It is always created sluggish. It usually appears in groups. It may breathe inertia; 1 time in 5. It can bash down doors. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can claw to attack with damage 2d8, claw to attack with damage 2d8, bite to attack with damage 2d8, and bite to attack with damage 2d8. (T.o.M.E. 2.3.5)

The Inertia hound (L.Slate 'Z')
=== Num:367 Lev:28 Rar:7 Spd:+10 Hp:35d10 Ac:30 Exp:230
Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes you tired just to look at it. This animal is normally found on dungeon level 28, and moves quickly, but is larger deeper in the dungeon. A kill of this creature is worth 6440.00 points for a 1st level character. It is deadly at its native depth. It may breathe inertia; 1 time in 5. It can bash down doors and track you unerringly over land, but not through water. It cannot be confused, charmed or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It usually appears in groups. It can bite to attack with damage 2d8, bite to attack with damage 2d8, and claw to attack with damage 2d8. (UnAngband 0.6.2)

The Inertia hound (L.Slate 'Z')
=== Num:542 Lev:51 Rar:2 Spd:+0 Hp:21d10 Ac:16 Exp:13500
Bizarrely, this hound seems to be hardly moving at all, yet it approaches you with deadly menace. It makes you tired just to look at it. This natural creature moves normally. It is always created sluggish. It may breathe inertia; 1 time in 5. It can bash down doors. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 300 feet. It can bite to attack with damage 2d12, bite to attack with damage 2d12, bite to attack with damage 2d12, and claw to attack with damage 3d3. (ZAngband 2.7.2)



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