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The Invisible stalker (Yellow 'E')
=== Num:352 Lev:35 Rar:3 Spd:+20 Hp:124 Ac:46 Exp:300
It is impossible to define its form but its violence is legendary. This evil creature is normally found at depths of 1750 feet (level 35), and moves somewhat erratically, and very quickly. It can open doors and bash down doors. It is invisible, cold blooded, and not detected by telepathy. It resists lightning, poison, bright light, and rock remover, and cannot be frightened, confused, or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (Angband 3.1.2v2)

The Invisible stalker (Yellow 'h')
=== Num:423 Lev:34 Rar:2 Spd:+20 Hp:95 Ac:46 Exp:16000
Invisible, silent, and seeking only to kill, it is the perfect assassin. It is normally found on dungeon level 34, and moves somewhat erratically, and very quickly. A kill of this evil creature is worth 16000 experience points for a 1st level character. It has an armor rating of 46 and a average life rating of 95. It can open doors, bash down doors and pick locks. It is invisible. It is cold blooded. It is not detected by telepathy. It cannot be frightened, put to sleep, made to bleed, blinded, confused or poisoned. It resists electricity and poison. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (EyAngband 0.5.2)

The Invisible stalker (Yellow 'E')
=== Num:403 Lev:35 Rar:3 Spd:+20 Hp:19d12 Ac:46 Exp:300
It is impossible to define its form but its violence is legendary. This evil creature is normally found on dungeon level 35, and moves somewhat erratically, and very quickly. It can open doors and bash down doors. It is invisible. It is cold blooded. It is not detected by telepathy. It resists lightning and poison. It cannot be slowed, stunned, frightened, confused or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (NPPangband 0.5.0-WIP8a)

The Invisible stalker (Yellow 'E')
=== Num:403 Lev:35 Rar:3 Spd:+20 Hp:10d21 Ac:25 Exp:300
It is impossible to define its form but its violence is legendary. This evil creature moves normally. It can open doors, bash down doors and destroy weaker monsters. It is invisible. It is cold blooded. It is not detected by telepathy. It resists lightning and poison. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 3d5, hit to attack with damage 3d5, and hit to attack with damage 3d5. (OAngband 0.6.1)

The Invisible stalker (Yellow 'E')
=== Num:514 Lev:35 Rar:3 Spd:+20 Hp:19d12 Ac:46 Exp:300
It is impossible to define its form but its violence is legendary. This evil creature moves somewhat erratically. It can open doors and bash down doors. It is invisible. It is cold blooded. It is not detected by telepathy. It resists lightning and poison. It resists teleportation. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d6, hit to attack with damage 1d6, and hit to attack with damage 1d6. (T.o.M.E. 2.3.5)

The Invisible stalker (Yellow 'E')
=== Num:352 Lev:25 Rar:4 Spd:+20 Hp:19d12 Ac:46 Exp:180
It is impossible to define its form but its violence is legendary. This evil creature is normally found on dungeon level 25, and moves somewhat erratically, and very quickly, but is faster or more powerful deeper in the dungeon. Destruction of this creature is worth 4500.00 points for a 1st level character. It is dangerous at its native depth. It can open doors and bash down doors. It is invisible. It is cold blooded. It is not detected by telepathy. It is immune to acid, lightning and poison. It cannot be frightened, confused, charmed or slept. It takes a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 3d6, hit to attack with damage 3d6, and hit to attack with damage 3d6. (UnAngband 0.6.2)



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