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The Jabberwock (Red 'H')
=== Num:517 Lev:68 Rar:3 Spd:+20 Hp:2816 Ac:125 Exp:19000
"Beware the Jabberwock, my son! The jaws that bite, the claws that catch!" Run and run quickly, for death incarnate chases behind you! This natural creature is normally found at depths of 3400 feet (level 68), and moves very quickly. It may carry one or two objects. It can bash down doors. It resists bright light and rock remover. It prefers to ignore intruders, which it may notice from 350 feet. It may breathe chaos (469), and may cast spells which cause mortal wounds (120); 1 time in 5. It can claw to attack with damage 10d10, claw to attack with damage 10d10, bite to attack with damage 10d10, and bite to attack with damage 10d10. (Angband 3.1.2v2)

The Jabberwock (Multi-hued 'q')
=== Num:623 Lev:68 Rar:4 Spd:+20 Hp:2222 Ac:125 Exp:600000
Beware the Jabberwock, my son! The jaws that bite, the claws that catch!. Run and run quickly, for death incarnate chases behind you! It is normally found on dungeon level 68, and moves very quickly. A kill of this creature is worth 600000 experience points for a 1st level character. It may breathe chaos, and is also magical, casting spells which cause mortal wounds; 1 time in 5. It has an armor rating of 125 and a average life rating of 2222. It can bash down doors. It resists chaos. It prefers to ignore intruders, which it may notice from 350 feet. It may carry one or two objects. It can bite to attack with damage 10d10, bite to attack with damage 10d10, claw to attack with damage 10d10, and claw to attack with damage 10d10. (EyAngband 0.5.2)

[U] The Jabberwock (L.Red 'H')
=== Num:572 Lev:65 Rar:4 Spd:+20 Hp:3200 Ac:125 Exp:19000
"Beware the Jabberwock, my son! The jaws that bite, the claws that catch!" This natural creature moves normally. It is always created sluggish. It may breathe chaos, and is also magical, casting spells which cause mortal wounds; 1 time in 5. It can bash down doors. It resists chaos and teleportation. It prefers to ignore intruders, which it may notice from 350 feet. It will carry up to 3 objects. It can claw to cut with damage 10d10, claw to cut with damage 10d10, bite to cut with damage 10d12, and bite to cut with damage 10d12. (Gumband 2.2.3)

The Jabberwock (L.Red 'H')
=== Num:778 Lev:65 Rar:4 Spd:+20 Hp:3200 Ac:125 Exp:19000
"Beware the Jabberwock, my son! The jaws that bite, the claws that catch!" It is normally found on dungeon level 65, and moves very quickly. A kill of this natural evil creature is worth about 411666.67 points for a 1st level character. It may breathe chaos, and is also magical, casting spells which cause mortal wounds; 1 time in 5. It can bash down doors. It is suitable for riding. It resists chaos and teleportation. it won't evolve. It prefers to ignore intruders, which it may notice from 350 feet. It may carry one or two objects. It can claw to attack with damage 10d10, claw to attack with damage 10d10, bite to attack with damage 10d10, and bite to attack with damage 10d10. (Hengband 1.6.0)

The Jabberwock (Violet 'H')
=== Num:596 Lev:68 Rar:3 Spd:+20 Hp:3200 Ac:125 Exp:24000
Beware the Jabberwock, my son! The jaws that bite, the claws that catch! Run and run quickly, for death incarnate chases behind you! This natural creature is normally found on dungeon level 68, and moves very quickly. It may breathe chaos, and is also magical, casting spells which cause light wounds about 20 percent of the time. It can bash down doors. It resists chaos. It prefers to ignore intruders, which it may notice from 350 feet. It may carry one or two objects. It can claw to attack with damage 10d10, claw to attack with damage 10d10, bite to attack with damage 10d10, and bite to attack with damage 10d10. (NPPangband 0.5.0-WIP8a)

The Jabberwock (Violet 'H')
=== Num:584 Lev:64 Rar:5 Spd:+20 Hp:1600 Ac:37 Exp:10000
"Beware the Jabberwock, my son! The jaws that bite, the claws that catch!" Run and run quickly, for death incarnate chases behind you! This creature moves normally. It may breathe chaos; 1 time in 9. It can bash down doors. It cannot be confused. It takes quite a while to see intruders, which it may notice from 280 feet. It will carry one or two objects. It can claw to attack with damage 10d10, claw to attack with damage 10d10, bite to attack with damage 10d10, and bite to attack with damage 10d10. (OAngband 0.6.1)

The Jabberwock (Violet 'H')
=== Num:778 Lev:68 Rar:3 Spd:+20 Hp:3200 Ac:125 Exp:19000
'Twas brillig, and the slithy toves / Did gyre and gimble in the wabe: /All mimsy were the borogoves, / And the mome raths outgrabe. /"Beware the Jabberwock, my son! / The jaws that bite, the claws that catch!" This natural creature moves normally. It is always created sluggish. It may breathe chaos, and is also magical, casting spells which cause mortal wounds; 1 time in 5. It can bash down doors. It resists teleportation. It prefers to ignore intruders, which it may notice from 350 feet. It will carry up to 3 objects. It can claw to attack with damage 10d10, claw to attack with damage 10d10, bite to attack with damage 10d10, and bite to attack with damage 10d10. (T.o.M.E. 2.3.5)

The Jabberwock (Violet 'J')
=== Num:517 Lev:76 Rar:9 Spd:+20 Hp:3200 Ac:125 Exp:22000
"Beware the Jabberwock, my son! The jaws that bite, the claws that catch!" Run and run quickly, for death incarnate chases behind you! This animal is normally found on dungeon level 76, and moves very quickly, but is more powerful deeper in the dungeon. A kill of this creature is worth 1672000.00 points for a 1st level character. It is over powered at its native depth. It may breathe chaos; 1 time in 5. It can bash down doors and can eat bodies to regain strength. It resists chaos. It prefers to ignore intruders, which it may notice from 350 feet. It may carry one or two garments, edible items or junk items. It can claw to wound with damage 10d10, claw to wound with damage 10d10, bite to attack with damage 10d10, and bite to attack with damage 10d10. (UnAngband 0.6.2)

The Jabberwock (L.Red 'H')
=== Num:778 Lev:87 Rar:4 Spd:+20 Hp:2240 Ac:62 Exp:1060000
"Beware the Jabberwock, my son! The jaws that bite, the claws that catch!" This natural evil creature moves normally. It is always created sluggish. It may breathe chaos, and is also magical, casting spells which cause mortal wounds; 1 time in 5. It can bash down doors. It resists teleportation and teleportation. It prefers to ignore intruders, which it may notice from 350 feet. It will carry up to 3 objects. It can claw to attack with damage 15d15, claw to attack with damage 15d15, bite to attack with damage 10d10, and bite to attack with damage 10d10. (ZAngband 2.7.2)



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