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The Jumping fireball (Red '*')
=== Num:299 Lev:17 Rar:1 Spd:+10 Hp:6d6 Ac:30 Exp:50
The embodiment of heat. It is normally found on dungeon level 17, and moves quickly. A kill of this creature is worth about 283.33 points for a 1st level character. It is surrounded by flames. It illuminate the dungeon. It is not detected by telepathy. It is hurt by cold. It resists fire. it won't evolve. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can explode to burn with damage 8d8. (Hengband 1.6.0)

The Jumping fireball (Red '*')
=== Num:299 Lev:17 Rar:1 Spd:+10 Hp:6d6 Ac:30 Exp:50
A semi-sentient fireball that moves around randomly. This creature moves extremely erratically. It is always created sluggish. It is surrounded by flames. It can illuminate the dungeon. It is not detected by telepathy. It is hurt by cold. It resists fire. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can explode to burn with damage 8d8. (T.o.M.E. 2.3.5)

The Jumping fireball (Red '*')
=== Num:299 Lev:22 Rar:1 Spd:+10 Hp:5d5 Ac:15 Exp:640
The embodiment of heat. This creature moves normally. It is always created sluggish. It is surrounded by flames. It can carrys a light. It is not detected by telepathy. It resists fire. It cannot be frightened, confused or slept. It is ever vigilant for intruders, which it may notice from 1000 feet. It can explode to burn with damage 8d8. (ZAngband 2.7.2)



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