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The Landmine (White '.')
=== Num:333 Lev:20 Rar:5 Spd:+0 Hp:36 Ac:25 Exp:50
It was left here to be used against intruders. It is normally found on dungeon level 20, and moves at normal speed, but does not deign to chase intruders. A kill of this creature is worth about 333.33 points for a 1st level character. It is invisible. It is cold blooded. It is not detected by telepathy. it won't evolve. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can explode to attack with damage 25d2. (Hengband 1.6.0)

The Landmine (White '.')
=== Num:333 Lev:20 Rar:5 Spd:+0 Hp:36 Ac:25 Exp:50
It was left here to be used against intruders. This creature moves normally, but does not deign to chase intruders. It is invisible. It is cold blooded. It is not detected by telepathy. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can explode to attack with damage 25d2. (T.o.M.E. 2.3.5)

The Landmine (White '.')
=== Num:333 Lev:28 Rar:5 Spd:+0 Hp:30 Ac:12 Exp:1900
It was left here to be used against intruders. This creature moves normally, but does not deign to chase intruders. It is a mimic. It is invisible. It is cold blooded. It is not detected by telepathy. It cannot be frightened, confused or slept. It is fairly observant of intruders, which it may notice from 300 feet. It can explode to attack with damage 25d2. (ZAngband 2.7.2)



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