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The Lizard king (L.Red 'h')
=== Num:332 Lev:20 Rar:3 Spd:+10 Hp:198 Ac:40 Exp:150
A lizardman leader. He is normally found on dungeon level 20, and moves quickly. A kill of this evil creature is worth about 1000.00 points for a 1st level character. He can open doors and bash down doors. He resists acid and poison. he won't evolve. He takes a while to see intruders, which he may notice from 200 feet. He may carry up to 3 objects or treasures. He can hit to attack with damage 5d5, hit to attack with damage 5d5, and wail to terrify. (Hengband 1.6.0)

The Lizard king (Green 'h')
=== Num:332 Lev:20 Rar:3 Spd:+10 Hp:198 Ac:40 Exp:150
A lizardman leader. This evil creature moves normally. He can open doors, bash down doors and illuminate the dungeon. He resists acid and poison. He takes a while to see intruders, which he may notice from 200 feet. He will carry up to 3 objects or treasures. He can hit to attack with damage 5d5, hit to attack with damage 5d5, and wail to terrify. (T.o.M.E. 2.3.5)

The Lizard king (L.Red 'h')
=== Num:332 Lev:30 Rar:3 Spd:+10 Hp:156 Ac:20 Exp:2600
A lizardman leader. This evil creature moves normally. He can open doors and bash down doors. He resists acid and poison. He takes a while to see intruders, which he may notice from 200 feet. He will carry up to 3 objects or treasures. He can hit to attack with damage 5d5, hit to attack with damage 5d5, and wail to terrify. (ZAngband 2.7.2)



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