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The Lizard man (L.Green 'h')
=== Num:290 Lev:16 Rar:3 Spd:+0 Hp:16d10 Ac:40 Exp:55
Intelligent lizard beings from the depths. This evil creature moves normally. He usually appears in groups. He can open doors, bash down doors and illuminate the dungeon. He resists acid. He takes a while to see intruders, which he may notice from 200 feet. He will carry an object or treasure. He can hit to attack with damage 4d4, and hit to attack with damage 4d4. (T.o.M.E. 2.3.5)

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