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The Lord of Chaos (Violet 'p')
=== Num:737 Lev:60 Rar:3 Spd:+20 Hp:2475 Ac:80 Exp:17500
He is one of the few true masters of the art, being extremely skillful in all forms of unarmed combat and controlling the Logrus with disdainful ease. He is normally found on dungeon level 60, and moves very quickly. A kill of this evil Human is worth about 350000.00 points for a 1st level character. He is magical, casting spells intelligently which invoke raw Logrus, psycho-spear, cause mind blasting, heal-self, summon monsters or summon a demon; 1 time in 2. He can illuminate the dungeon, open doors and bash down doors. He is invisible. He resists acid, lightning, fire, cold, poison and chaos. he won't evolve. He cannot be confused or slept. He is observant of intruders, which he may notice from 300 feet. He may carry up to 8 objects. He can kick to attack with damage 20d2, kick to attack with damage 10d2, hit to poison with damage 20d1, and hit to reduce all stats with damage 15d1. (Hengband 1.6.0)

The Lord of Chaos (Violet 'p')
=== Num:737 Lev:60 Rar:3 Spd:+20 Hp:2475 Ac:80 Exp:17500
He is one of the few true masters of the art, being extremely skillful in all forms of unarmed combat and controlling the Chaos with disdainful ease. This evil creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which invoke raw Chaos, cause mind blasting, heal-self, summon spiders, summon hounds or summon a demon; 1 time in 2. He can open doors, bash down doors and illuminate the dungeon. He is invisible. He resists acid, lightning, fire, cold and poison. He cannot be confused or slept. He is observant of intruders, which he may notice from 300 feet. He will carry up to 8 objects. He can kick to attack with damage 20d2, kick to attack with damage 10d2, hit to poison with damage 20, and hit to reduce all stats with damage 15. (T.o.M.E. 2.3.5)

The Lord of Chaos (Violet 'p')
=== Num:737 Lev:77 Rar:3 Spd:+20 Hp:1845 Ac:40 Exp:730000
He is one of the few true masters of the art, being extremely skillful in all forms of unarmed combat and controlling the Logrus with disdainful ease. This evil creature moves normally. He is always created sluggish. He is magical, casting spells intelligently which invoke raw Logrus, cause mind blasting, heal-self, summon spiders, summon hounds or summon a demon; 1 time in 2. He can open doors, bash down doors and carrys a light. He is invisible. He resists acid, fire and poison. He cannot be confused or slept. He is observant of intruders, which he may notice from 300 feet. He will carry up to 4 objects. He can kick to attack with damage 20d2, kick to attack with damage 10d2, hit to poison with damage 20, and hit to reduce all stats with damage 15. (ZAngband 2.7.2)



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