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The Master thief (Blue 'p')
=== Num:354 Lev:34 Rar:2 Spd:+20 Hp:99 Ac:30 Exp:350
Cool and confident, fast and lithe; protect your possessions quickly! This evil creature is normally found at depths of 1700 feet (level 34), and moves very quickly. He may carry up to 3 objects or treasures. He can open doors, bash down doors, and pick up objects. He resists bright light and rock remover. He takes quite a while to see intruders, which he may notice from 200 feet. He may fire arrows (10). He may cast spells which blink-self or create traps; 1 time in 6. He can hit to attack with damage 2d8, hit to attack with damage 3d4, hit to steal gold with damage 4d4, and hit to steal items with damage 4d5. (Angband 3.1.2v2)

The Master thief (Blue 'P')
=== Num:426 Lev:34 Rar:2 Spd:+20 Hp:80 Ac:30 Exp:10000
Cool and confident, fast and lithe; protect your possessions quickly! He is normally found on dungeon level 34, and moves very quickly. A kill of this evil person is worth 10000 experience points for a 1st level character. He is magical, casting spells which create moderate traps; 1 time in 9. He has an armor rating of 30 and a average life rating of 80. He can open doors, bash down doors, pick locks and pick up objects. He takes quite a while to see intruders, which he may notice from 200 feet. He may carry up to 5 objects or treasures. He can hit to steal gold with damage 4d4, hit to steal items with damage 4d5, hit to attack with damage 3d4, and hit to attack with damage 2d8. (EyAngband 0.5.2)

The Master thief (L.Dark 'p')
=== Num:385 Lev:34 Rar:2 Spd:+20 Hp:18d10 Ac:30 Exp:350
Cool and confident, fast and lithe; protect your possessions quickly! This evil creature moves normally. He can open doors, bash down doors and pick up objects. He takes quite a while to see intruders, which he may notice from 200 feet. He will carry up to 6 objects or treasures. He can hit to attack with damage 2d8, hit to attack with damage 3d4, hit to steal gold with damage 4d4, and hit to steal items with damage 4d5. (Gumband 2.2.3)

The Master thief (L.Dark 'p')
=== Num:516 Lev:34 Rar:2 Spd:+20 Hp:18d10 Ac:30 Exp:350
Cool and confident, fast and lithe; protect your possessions quickly! He is normally found on dungeon level 34, and moves very quickly. A kill of this evil Human is worth about 3966.67 points for a 1st level character. He can open doors, bash down doors and pick up objects. He will evolve into Grand master thief when he gets enugh experience. He takes quite a while to see intruders, which he may notice from 200 feet. He may carry up to 5 objects or treasures. He can hit to attack with damage 2d8, hit to attack with damage 3d4, hit to steal gold with damage 4d4, and hit to steal items with damage 4d5. (Hengband 1.6.0)

The Master thief (L.Blue 'p')
=== Num:387 Lev:34 Rar:2 Spd:+20 Hp:18d10 Ac:30 Exp:350
Cool and confident, fast and lithe; protect your possessions quickly! This evil creature is normally found on dungeon level 34, and moves very quickly. He may sling leaden pellets. He is magical, casting spells which blink-self, teleport toward you, or create traps about 18 percent of the time. He can open doors, bash down doors and pick up objects. He takes quite a while to see intruders, which he may notice from 200 feet. He may carry up to 5 objects or treasures. He can hit to attack with damage 2d8, hit to attack with damage 3d4, hit to steal gold with damage 4d4, and hit to steal items with damage 4d5. (NPPangband 0.5.0-WIP8a)

The Master thief (L.Blue 'p')
=== Num:529 Lev:51 Rar:2 Spd:+20 Hp:10d74 Ac:25 Exp:1750
Cool and confident, fast and lithe; protect your possessions quickly! This evil creature moves normally. Hesling seeker shot. He is magical, casting spells intelligently which teleport to, create darkness, create traps, blind or slow; 1 time in 5. He can open doors, bash down doors, push past weaker monsters and pick up objects. He is rarely detected by telepathy. He resists poison. He takes a while to see intruders, which he may notice from 260 feet. He will carry up to 4 objects or treasures. He can hit to attack with damage 3d13, hit to attack with damage 3d13, hit to steal gold, and hit to steal items. (OAngband 0.6.1)

The Master thief (Blue 'p')
=== Num:516 Lev:34 Rar:2 Spd:+20 Hp:18d10 Ac:30 Exp:350
Cool and confident, fast and lithe; protect your possessions quickly! This evil creature moves normally. He may fire arrows. He is magical, casting spells which blink-self or create traps; 1 time in 6. He can open doors, bash down doors, pick up objects and illuminate the dungeon. He takes quite a while to see intruders, which he may notice from 200 feet. He will carry up to 6 objects or treasures. He can hit to attack with damage 2d8, hit to attack with damage 3d4, hit to steal gold with damage 4d4, and hit to steal items with damage 4d5. (T.o.M.E. 2.3.5)

The Master thief (L.Dark 'p')
=== Num:516 Lev:70 Rar:2 Spd:+20 Hp:18d8 Ac:25 Exp:63000
Cool and confident, fast and lithe; protect your possessions quickly! This evil creature moves normally. He can open doors, bash down doors and pick up objects. He takes quite a while to see intruders, which he may notice from 200 feet. He will carry one or two objects or treasures. He can hit to attack with damage 2d8, hit to attack with damage 3d4, hit to steal gold with damage 4d4, and hit to steal items with damage 4d5. (ZAngband 2.7.2)



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