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The Master vampire (Green 'V')
=== Num:357 Lev:36 Rar:1 Spd:+0 Hp:299 Ac:60 Exp:750
It is a humanoid form dressed in robes. Power emanates from its chilling frame. This evil undead creature is normally found at depths of 1800 feet (level 36), and moves at normal speed. It may carry up to 6 objects or treasures. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light, but resists cold, poison, and rock remover, and cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may cast spells which produce nether bolts (99), cause mind blasting (36), cause critical wounds (80), terrify, confuse, paralyze, teleport to, or create darkness; 1 time in 6. It can hit to attack with damage 2d6, hit to attack with damage 2d6, bite to lower experience with damage 3d6, and bite to lower experience with damage 3d6. (Angband 3.1.2v2)

The Master vampire (Green 'V')
=== Num:440 Lev:35 Rar:3 Spd:+0 Hp:250 Ac:50 Exp:30000
It is a humanoid form dressed in robes. Power emanates from its chilling frame. It is normally found on dungeon level 35, and moves at normal speed. A kill of this evil undead creature is worth 30000 experience points for a 1st level character. It is magical, casting spells which cause mind blasting, cause critical wounds, produce nether bolts, terrify, confuse, paralyze, teleport to, create darkness or cause amnesia; 1 time in 6. It has an armor rating of 50 and a average life rating of 250. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is vulnerable to bright light. It cannot be put to sleep, confused or poisoned. It resists cold and poison. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 8 objects or treasures. It can bite to lower experience (by 3%) with damage 1d4, bite to lower experience (by 3%) with damage 1d4, hit to attack with damage 1d6, and hit to attack with damage 1d6. (EyAngband 0.5.2)

The Master vampire (Slate 'V')
=== Num:388 Lev:34 Rar:3 Spd:+0 Hp:340 Ac:60 Exp:750
It is a humanoid form dressed in robes. Power emanates from its chilling frame. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, confuse, paralyze, teleport to, create darkness, cause amnesia or summon aid; 1 time in 6. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light and fire. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 8 objects or treasures. It can hit to attack with damage 1d6, hit to attack with damage 1d6, bite to drain life with damage 1d4, and bite to drain life with damage 1d4. (Gumband 2.2.3)

The Master vampire (Slate 'V')
=== Num:520 Lev:34 Rar:3 Spd:+0 Hp:340 Ac:60 Exp:750
It is a humanoid form dressed in robes. Power emanates from its chilling frame. It is normally found on dungeon level 34, and moves at normal speed. A kill of this evil undead creature is worth about 8500.00 points for a 1st level character. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, confuse, paralyze, teleport to, create darkness or cause amnesia; 1 time in 6. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold, poison, dark and nether. It will evolve into Vampire lord when it gets enugh experience. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 8 objects or treasures. It can hit to attack with damage 1d10, bite to drain life force with damage 1d11, bite to drain life force with damage 1d11, and touch to drain mana force with damage 2d8. (Hengband 1.6.0)

The Master vampire (Green 'V')
=== Num:427 Lev:36 Rar:1 Spd:+5 Hp:340 Ac:60 Exp:750
It is a humanoid form dressed in robes. Power emanates from its chilling frame. This evil undead creature is normally found on dungeon level 36, and moves somewhat quickly. It is magical, casting spells which casts a nether bolt, teleport toward you, teleport to, create darkness, cause mind blasting, cause critical wounds, terrify, confuse, or paralyze about 18 percent of the time. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light and fire. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 8 objects or treasures. It can hit to attack with damage 2d6, hit to attack with damage 2d6, bite to lower experience (by 40d6+) with damage 3d6, and bite to lower experience (by 40d6+) with damage 3d6. (NPPangband 0.5.0-WIP8a)

The Master vampire (Green 'V')
=== Num:459 Lev:43 Rar:2 Spd:+5 Hp:210 Ac:30 Exp:750
A humanoid form dressed in robes. Power emanates from its chilling frame. A foul wind chills your bones as this ghastly figure approaches. This evil undead creature moves normally. It is magical, casting spells intelligently which produce mana bolts, create darkness, cause amnesia, cause mind blasting, cause serious wounds, terrify, confuse or paralyze; 1 time in 6. It can open doors, bash down doors and push past weaker monsters. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It resists nether. It cannot be slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 5 objects or treasures. It can hit to attack with damage 3d8, hit to attack with damage 3d8, bite to lower experience (by 40d6+) with damage 1d4, and bite to lower experience (by 40d6+) with damage 1d4. (OAngband 0.6.1)

The Master vampire (Green 'V')
=== Num:520 Lev:36 Rar:1 Spd:+0 Hp:680 Ac:60 Exp:750
It is a humanoid form dressed in robes. Power emanates from its chilling frame. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, confuse, paralyse, teleport to, create darkness or cause amnesia; 1 time in 6. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 8 objects or treasures. It can hit to attack with damage 2d6, hit to attack with damage 2d6, bite to lower experience (by 40d6+) with damage 3d6, and bite to lower experience (by 40d6+) with damage 3d6. (T.o.M.E. 2.3.5)

The Master vampire (Slate 'V')
=== Num:520 Lev:52 Rar:3 Spd:+0 Hp:238 Ac:30 Exp:29000
It is a humanoid form dressed in robes. Power emanates from its chilling frame. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, confuse, paralyze, teleport to, create darkness or cause amnesia; 1 time in 6. It can open doors and bash down doors. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 4 objects or treasures. It can hit to attack with damage 1d6, hit to attack with damage 1d6, bite to drain life force with damage 1d7, and bite to drain life force with damage 1d7. (ZAngband 2.7.2)



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