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The Master yeek (Light Umber 'y')
=== Num:160 Lev:12 Rar:2 Spd:+0 Hp:60 Ac:24 Exp:28
A small humanoid that radiates some power. This natural evil creature is normally found at depths of 600 feet (level 12), and moves at normal speed. It may carry a single object or treasure. It can open doors and bash down doors. It resists acid, bright light, and rock remover. It is fairly observant of intruders, which it may notice from 180 feet. It may cast spells which produce poison balls (18), blind, slow, blink-self, teleport-self, or summon a monster; 1 time in 4. It can hit to attack with damage 1d8. (Angband 3.1.2v2)

The Master yeek (Green 'y')
=== Num:177 Lev:12 Rar:2 Spd:+0 Hp:12d9 Ac:24 Exp:28
A small humanoid that radiates some power. This natural evil creature moves normally. It is always created sluggish. It is magical, casting spells which produce poison balls, blind, slow, blink-self, teleport-self or summon a monster; 1 time in 4. It can open doors and bash down doors. It resists acid. It is fairly observant of intruders, which it may notice from 180 feet. It will carry an object or treasure. It can hit to attack with damage 1d8. (Gumband 2.2.3)

The Master yeek (Green 'y')
=== Num:224 Lev:12 Rar:2 Spd:+0 Hp:12d9 Ac:24 Exp:28
A small humanoid that radiates some power. It is normally found on dungeon level 12, and moves at normal speed. A kill of this natural evil creature is worth about 112.00 points for a 1st level character. It is magical, casting spells which produce poison balls, blind, slow, blink-self, teleport-self or summon a monster; 1 time in 4. It can illuminate the dungeon, open doors and bash down doors. It resists acid. it won't evolve. It is fairly observant of intruders, which it may notice from 180 feet. It may carry an object or treasure. It can hit to attack with damage 1d8. (Hengband 1.6.0)

The Master yeek (L.Umber 'y')
=== Num:167 Lev:12 Rar:2 Spd:+0 Hp:12d9 Ac:24 Exp:28
A small humanoid that radiates some power. This natural evil creature is normally found on dungeon level 12, and moves at normal speed. It is magical, casting spells which produce stinking clouds, restore mana, blink-self, teleport-self, teleport toward you, cause hunger, blind, or slow, or summon a monster about 25 percent of the time. It can open doors and bash down doors. It resists acid. It is fairly observant of intruders, which it may notice from 180 feet. It may carry an object or treasure. It can hit to attack with damage 1d8. (NPPangband 0.5.0-WIP8a)

The Master yeek (L.Umber 'y')
=== Num:179 Lev:12 Rar:2 Spd:+0 Hp:8d8 Ac:15 Exp:33
A small humanoid that radiates some power. This natural evil creature moves normally. It is magical, casting spells intelligently which produce stinking clouds, blink-self, teleport-self, blind, slow or summon a monster; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It is fairly observant of intruders, which it may notice from 180 feet. It will carry an object or treasure. It can hit to attack with damage 1d8. (OAngband 0.6.1)

The Master yeek (Green 'y')
=== Num:224 Lev:12 Rar:2 Spd:+0 Hp:12d9 Ac:24 Exp:28
A small humanoid that radiates some power. This natural evil creature moves normally. It is always created sluggish. It is magical, casting spells which produce poison balls, blind, slow, blink-self, teleport-self or summon a monster; 1 time in 4. It can open doors and bash down doors. It resists acid. It is fairly observant of intruders, which it may notice from 180 feet. It will carry an object or treasure. It can hit to attack with damage 1d8. (T.o.M.E. 2.3.5)

The Master yeek (Green 'y')
=== Num:224 Lev:20 Rar:2 Spd:+0 Hp:8d9 Ac:15 Exp:500
A small humanoid that radiates some power. This natural evil creature moves normally. It is always created sluggish. It is magical, casting spells which produce poison balls, blind, slow, blink-self, teleport-self or summon a monster; 1 time in 4. It can open doors, bash down doors and carrys a light. It resists acid. It is fairly observant of intruders, which it may notice from 180 feet. It will carry a object or treasure. It can hit to attack with damage 1d8. (ZAngband 2.7.2)



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