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The Memory moss (Red ',')
=== Num:332 Lev:32 Rar:3 Spd:+0 Hp:2 Ac:1 Exp:150
A mass of green vegetation. You don't remember seeing anything like it before. This creature is normally found at depths of 1600 feet (level 32), and moves at normal speed, but does not deign to chase intruders. It is not detected by telepathy. It resists bright light and rock remover, and cannot be frightened, confused, or slept. It is observant of intruders, which it may notice from 300 feet. It may cast spells which cause amnesia ; 1 time in 6. It can hit to confuse with damage 1d4, and hit to confuse with damage 1d4. (Angband 3.1.2v2)

The Memory moss (Red ',')
=== Num:405 Lev:32 Rar:3 Spd:+0 Hp:2 Ac:1 Exp:1000
A mass of green vegetation. You don't remember seeing anything like it before. It is normally found on dungeon level 32, and moves at normal speed, but does not deign to chase intruders. A kill of this unintelligent plant is worth 1000 experience points for a 1st level character. It is magical, casting spells without chance of failure which cause amnesia; 1 time in 6. It has an armor rating of 1 and a average life rating of 2. It is not detected by telepathy. It is vulnerable to fire and cold. It cannot be frightened, put to sleep, made to bleed, blinded or confused. It is observant of intruders, which it may notice from 300 feet. It can hit to confuse with damage 1d4, and hit to confuse with damage 1d4. (EyAngband 0.5.2)

The Memory moss (Blue ',')
=== Num:362 Lev:32 Rar:3 Spd:+0 Hp:1d2 Ac:1 Exp:150
A mass of green vegetation. You don't remember seeing anything like it before. This creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells which cause amnesia; 1 time in 6. It is not detected by telepathy. It cannot be frightened, confused or slept. It is observant of intruders, which it may notice from 300 feet. It can hit to confuse with damage 1d4, and hit to confuse with damage 1d4. (Gumband 2.2.3)

The Memory moss (Blue ',')
=== Num:486 Lev:32 Rar:3 Spd:+0 Hp:1d2 Ac:1 Exp:150
A mass of green vegetation. You don't remember seeing anything like it before. It is normally found on dungeon level 32, and moves at normal speed, but does not deign to chase intruders. A kill of this creature is worth about 1600.00 points for a 1st level character. It is magical, casting spells which cause amnesia; 1 time in 6. It is not detected by telepathy. it won't evolve. It cannot be frightened, confused or slept. It is observant of intruders, which it may notice from 300 feet. It can hit to confuse with damage 1d4, and hit to confuse with damage 1d4. (Hengband 1.6.0)

The Memory moss (Red ',')
=== Num:431 Lev:39 Rar:3 Spd:+0 Hp:1d2 Ac:1 Exp:110
A mass of green vegetation. You don't remember seeing anything like it before. This creature moves normally, but does not deign to chase intruders. It is magical, casting spells which cause amnesia; 1 time in 6. It is not detected by telepathy. It cannot be frightened, confused or slept. It is observant of intruders, which it may notice from 300 feet. It can hit to confuse with damage 1d4, and hit to confuse with damage 1d4. (OAngband 0.6.1)

The Memory moss (Blue ',')
=== Num:486 Lev:32 Rar:3 Spd:+0 Hp:1d2 Ac:1 Exp:150
A mass of vegetation. You don't remember seeing anything like it before. This creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells which cause amnesia; 1 time in 6. It is not detected by telepathy. It cannot be frightened, confused or slept. It is observant of intruders, which it may notice from 300 feet. It can hit to confuse with damage 1d4, and hit to confuse with damage 1d4. (T.o.M.E. 2.3.5)

The Memory moss (L.Green ';')
=== Num:332 Lev:4 Rar:2 Spd:+0 Hp:10d2 Ac:1 Exp:3
A mass of green vegetation. You don't remember seeing anything like it before. This plant is normally found on dungeon level 4, and moves at normal speed, but is larger deeper in the dungeon, and does not deign to chase intruders. A kill of this creature is worth 12.00 points for a 1st level character. It is threatening at its native depth. It is magical, casting spells which become invisible or cause amnesia; 1 time in 5. It is cold blooded. It is not detected by telepathy. It resists blindness and blunt weapons. It cannot be stunned, frightened, confused, charmed, slept or cut. It is observant of intruders, which it may notice from 300 feet. It can hit to confuse with damage 1d4. (UnAngband 0.6.2)

The Memory moss (Blue ',')
=== Num:486 Lev:44 Rar:3 Spd:+0 Hp:1d2 Ac:1 Exp:5800
A mass of green vegetation. You don't remember seeing anything like it before. This creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is magical, casting spells which cause amnesia; 1 time in 6. It is not detected by telepathy. It cannot be frightened, confused or slept. It is observant of intruders, which it may notice from 300 feet. It can hit to confuse with damage 1d4, and hit to confuse with damage 1d4. (ZAngband 2.7.2)



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