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The Monastic lich (Umber 'L')
=== Num:611 Lev:39 Rar:2 Spd:+10 Hp:1200 Ac:80 Exp:5000
A skeletal form wrapped in priestly robes. Before its un-death, it was a monk in an evil order... It is normally found on dungeon level 39, and moves quickly. A kill of this evil undead creature is worth about 65000.00 points for a 1st level character. It is magical, casting spells intelligently which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, terrify, blind, confuse, paralyze, blink-self, teleport to or raise dead; 1 time in 3. It can open doors and bash down doors. It is cold blooded. It resists cold, poison, nether and teleportation. it won't evolve. It cannot be confused or slept. It takes quite a while to see intruders, which it may notice from 300 feet. It may carry up to 12 objects. It can kick to attack with damage 24d1, hit to attack with damage 24d1, claw to lower experience (by 80d6+) with damage 4d2, and claw to reduce dexterity with damage 4d2. (Hengband 1.6.0)

The Monastic lich (Umber 'L')
=== Num:611 Lev:39 Rar:2 Spd:+10 Hp:1200 Ac:80 Exp:5000
A skeletal form wrapped in priestly robes. Before its un-death, it was a monk in an evil order. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells intelligently which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, terrify, blind, confuse, paralyse, blink-self, teleport to or raise dead; 1 time in 3. It can open doors and bash down doors. It is cold blooded. It resists cold and poison. It resists teleportation. It cannot be confused or slept. It takes quite a while to see intruders, which it may notice from 300 feet. It will carry up to 12 objects. It can kick to attack with damage 24, kick to attack with damage 24, claw to lower experience (by 80d6+) with damage 4d2, and claw to reduce dexterity with damage 4d2. (T.o.M.E. 2.3.5)

The Monastic lich (Umber 'L')
=== Num:611 Lev:62 Rar:2 Spd:+10 Hp:840 Ac:40 Exp:155000
A skeletal form wrapped in priestly robes. Before its un-death, it was a monk in an evil order... This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells intelligently which drain mana, cause brain smashing, cause critical wounds and cursing, cause mortal wounds, terrify, blind, confuse, paralyze, blink-self, teleport to or raise dead; 1 time in 3. It can open doors and bash down doors. It is cold blooded. It resists cold and poison. It resists teleportation and teleportation. It cannot be confused or slept. It takes quite a while to see intruders, which it may notice from 300 feet. It will carry up to 6 objects. It can kick to attack with damage 24, hit to attack with damage 24, claw to lower experience (by 80d6+) with damage 4d2, and claw to reduce dexterity with damage 4d2. (ZAngband 2.7.2)



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