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The Moross moss (Yellow ';')
=== Num:669 Lev:6 Rar:3 Spd:+0 Hp:10d2 Ac:1 Exp:8
A mass of yellow vegetation. You feel apathetic looking at its sluggish fronds. This plant is normally found on dungeon level 6, and moves at normal speed, but is larger deeper in the dungeon, and does not deign to chase intruders. A kill of this creature is worth 48.00 points for a 1st level character. It is threatening at its native depth. It is magical, casting spells which become invisible, teleport-self to or slow; 1 time in 5. It is cold blooded. It is not detected by telepathy. It resists blindness and blunt weapons. It cannot be stunned, frightened, confused, charmed, slept or cut. It is observant of intruders, which it may notice from 300 feet. It can hit to reduce dexterity and agility with damage 1d4 , and hit to reduce dexterity and agility with damage 1d4. (UnAngband 0.6.2)

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