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The Multi-hued hound (Violet 'Z')
=== Num:616 Lev:43 Rar:5 Spd:+0 Hp:220 Ac:40 Exp:600
Shimmering in rainbow hues, this hound is beautiful and deadly. This natural creature is normally found at depths of 2150 feet (level 43), and moves at normal speed. It can bash down doors. It resists acid, lightning, fire, cold, poison, bright light, and rock remover, and cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 250 feet. It usually appears in groups. It may breathe acid (73), lightning (73), fire (73), frost (73), or poison (73); 1 time in 5. It can claw to attack with damage 2d8, claw to attack with damage 2d8, bite to attack with damage 4d4, and bite to attack with damage 4d4. (Angband 3.1.2v2)

The Multi-hued hound (Violet 'Z')
=== Num:382 Lev:34 Rar:2 Spd:+10 Hp:30d10 Ac:40 Exp:600
Shimmering in rainbow hues, this hound is beautiful and deadly. This natural creature moves normally. It is always created sluggish. It usually appears in groups. It may breathe acid, lightning, fire, frost or poison; 1 time in 5. It can bash down doors. It resists acid, lightning, fire, cold and poison. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 250 feet. It can claw to burn with damage 3d6, claw to freeze with damage 3d6, and bite to poison with damage 4d4. (Gumband 2.2.3)

The Multi-hued hound (Violet 'Z')
=== Num:513 Lev:33 Rar:2 Spd:+5 Hp:30d10 Ac:40 Exp:600
Shimmering in rainbow hues, this hound is beautiful and deadly. It is normally found on dungeon level 33, and moves somewhat quickly. A kill of this natural creature is worth about 6600.00 points for a 1st level character. It usually appears in groups. It may breathe acid, lightning, fire, frost or poison; 1 time in 5. It can bash down doors. It illuminate the dungeon. It resists acid, lightning, fire, cold and poison. it won't evolve. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 250 feet. It can claw to attack with damage 3d6, claw to attack with damage 3d6, bite to attack with damage 4d4, and bite to attack with damage 4d4. (Hengband 1.6.0)

The Multi-hued hound (Violet 'Z')
=== Num:513 Lev:33 Rar:3 Spd:+0 Hp:30d10 Ac:40 Exp:600
Shimmering in rainbow hues, this hound is beautiful and deadly. This natural creature moves normally. It is always created sluggish. It usually appears in groups. It may breathe acid, lightning, fire, frost or poison; 1 time in 5. It can bash down doors and illuminate the dungeon. It resists acid, lightning, fire, cold and poison. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 250 feet. It can claw to attack with damage 2d8, claw to attack with damage 2d8, bite to attack with damage 4d4, and bite to attack with damage 4d4. (T.o.M.E. 2.3.5)

The Multi-hued hound (Violet 'Z')
=== Num:616 Lev:24 Rar:7 Spd:+0 Hp:40d10 Ac:40 Exp:170
Shimmering in rainbow hues and shades, this hound is beautiful and deadly. This animal is normally found on dungeon level 24, and moves at normal speed, but is larger deeper in the dungeon. A kill of this creature is worth 4080.00 points for a 1st level character. It is deadly at its native depth. It may breathe acid, lightning, fire, frost or poison; 1 time in 5. It can bash down doors and track you unerringly over land, but not through water. It is immune to acid, lightning, fire, cold and poison . It cannot be confused, charmed or slept. It is ever vigilant for intruders, which it may notice from 250 feet. It usually appears in groups. It can claw to attack with damage 2d8, claw to attack with damage 2d8, bite to attack with damage 4d4, and bite to attack with damage 4d4. (UnAngband 0.6.2)

The Multi-hued hound (Violet 'Z')
=== Num:513 Lev:54 Rar:2 Spd:+10 Hp:30d7 Ac:20 Exp:23000
Shimmering in rainbow hues, this hound is beautiful and deadly. This natural creature moves normally. It is always created sluggish. It may breathe acid, lightning, fire, frost or poison; 1 time in 5. It can bash down doors and carrys a light. It resists acid, lightning, fire, cold and poison. It cannot be confused or slept. It is ever vigilant for intruders, which it may notice from 250 feet. It can claw to attack with damage 3d6, claw to attack with damage 3d6, bite to attack with damage 4d4, and bite to attack with damage 4d4. (ZAngband 2.7.2)



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