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The Mummified human (White 'z')
=== Num:271 Lev:24 Rar:1 Spd:+0 Hp:85 Ac:34 Exp:70
It is a human form encased in mouldy wrappings. This evil undead creature is normally found at depths of 1200 feet (level 24), and moves at normal speed. It may carry a single object. It can open doors and bash down doors. It is cold blooded and not detected by telepathy. It resists cold, poison, bright light, and rock remover, and cannot be frightened, confused, or slept. It tends to overlook intruders, which it may notice from 200 feet. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (Angband 3.1.2v2)

The Mummified human (L.Umber 'z')
=== Num:294 Lev:24 Rar:1 Spd:+0 Hp:17d9 Ac:34 Exp:70
It is a human form encased in mouldy wrappings. This evil undead creature moves normally. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It is hurt by fire. It resists cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (Gumband 2.2.3)

The Mummified human (L.Umber 'z')
=== Num:390 Lev:24 Rar:1 Spd:+0 Hp:17d9 Ac:34 Exp:70
It is a human form encased in mouldy wrappings. It is normally found on dungeon level 24, and moves at normal speed. A kill of this evil undead creature is worth about 560.00 points for a 1st level character. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It resists cold, poison and nether. It will evolve into Greater mummy when it gets enugh experience. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry an object. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (Hengband 1.6.0)

The Mummified human (White 'z')
=== Num:288 Lev:24 Rar:1 Spd:+0 Hp:17d9 Ac:34 Exp:70
It is a human form encased in mouldy wrappings. This evil undead creature is normally found on dungeon level 24, and moves at normal speed. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It is hurt by fire. It resists cold and poison. It cannot be stunned, frightened, confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry an object. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (NPPangband 0.5.0-WIP8a)

The Mummified human (White 'M')
=== Num:355 Lev:28 Rar:1 Spd:+0 Hp:10d29 Ac:17 Exp:90
It is a human form encased in mouldy wrappings. This evil undead creature moves normally. It can open doors, bash down doors and push past weaker monsters. It is cold blooded. It is not detected by telepathy. It resists cold and poison. It resists nether. It cannot be frightened or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry an object. It can hit to attack with damage 2d11, and hit to attack with damage 2d11. (OAngband 0.6.1)

The Mummified human (White 'z')
=== Num:390 Lev:24 Rar:1 Spd:+0 Hp:17d9 Ac:34 Exp:70
It is a human form encased in mouldy wrappings. This evil undead creature moves normally. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It resists cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (T.o.M.E. 2.3.5)

The Mummified human (White 'z')
=== Num:271 Lev:9 Rar:3 Spd:+0 Hp:17d9 Ac:34 Exp:22
It is a human form encased in mouldy wrappings. This evil undead man is normally found on dungeon level 9, and moves at normal speed, but is larger, faster or more powerful deeper in the dungeon. Destruction of this creature is worth 198.00 points for a 1st level character. It is challenging at its native depth. It is magical, casting spells which create darkness, curse you, cause wounds or slow; 1 time in 5. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It is immune to cold and poison. It cannot be frightened, confused, charmed or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry a weapon, armour, adornment or magical device. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (UnAngband 0.6.2)

The Mummified human (L.Umber 'z')
=== Num:390 Lev:34 Rar:1 Spd:+0 Hp:18d8 Ac:17 Exp:2000
It is a human form encased in mouldy wrappings. This evil undead creature moves normally. It can open doors and bash down doors. It is cold blooded. It is not detected by telepathy. It resists cold and poison. It cannot be frightened, confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry one or two objects. It can hit to attack with damage 2d4, and hit to attack with damage 2d4. (ZAngband 2.7.2)



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