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The Nalfeshnee (Red 'U')
=== Num:458 Lev:45 Rar:2 Spd:+0 Hp:792 Ac:50 Exp:5000
It is a large demon with the head of a giant boar. Flames run up and down its length. This evil demon is normally found at depths of 2250 feet (level 45), and moves at normal speed. It may carry up to 3 objects. It can open doors and bash down doors. It resists fire, bright light, and rock remover, and cannot be confused or slept. It pays little attention to intruders, which it may notice from 200 feet. It may breathe fire (264), and may cast spells which blind, confuse, or summon a demon; 1 time in 9. It can hit to attack with damage 3d4, hit to attack with damage 3d4, and hit to attack with damage 3d4. (Angband 3.1.2v2)

The Nalfeshnee (Red 'U')
=== Num:511 Lev:41 Rar:1 Spd:+0 Hp:450 Ac:50 Exp:50000
It is a large demon with the head of a giant boar. Flames run up and down its length. It is normally found on dungeon level 41, and moves at normal speed. A kill of this evil demon is worth 50000 experience points for a 1st level character. It may breathe fire, and is also magical, casting spells which blind, confuse or summon a demon; 1 time in 9. It has an armor rating of 50 and a average life rating of 450. It can open doors and bash down doors. It cannot be put to sleep or confused. It resists fire. It pays little attention to intruders, which it may notice from 200 feet. It may carry one or two objects. It can hit to taint your soul with damage 3d4, hit to taint your soul with damage 3d4, and hit to taint your soul with damage 3d4. (EyAngband 0.5.2)

The Nalfeshnee (Red 'U')
=== Num:516 Lev:45 Rar:2 Spd:+0 Hp:900 Ac:50 Exp:5000
It is a large demon with the head of a giant boar. Flames run up and down its length. This evil demon is normally found on dungeon level 45, and moves at normal speed. It may breathe fire powerfully, and is also magical, casting spells which blind or confuse, or summon a demon about 12 percent of the time. It can radiate natural light, open doors and bash down doors. It is hurt by cold. It resists fire. It cannot be confused or slept. It pays little attention to intruders, which it may notice from 200 feet. It may carry one or two objects. It can hit to attack with damage 3d4, hit to attack with damage 3d4, and hit to attack with damage 3d4. (NPPangband 0.5.0-WIP8a)

The Nalfeshnee (L.Umber 'U')
=== Num:556 Lev:56 Rar:1 Spd:+10 Hp:430 Ac:20 Exp:2900
A large demon with the head of a giant boar, wrecking havoc in its eagerness to get at you. Flames run up and down its length, and its tusks are razor-sharp. This evil demon moves normally. It may breathe fire, and is also magical, casting spells intelligently which summon a demon; 1 time in 12. It can open doors and bash down doors. It resists fire. It cannot be frightened. It pays little attention to intruders, which it may notice from 200 feet. It will carry one or two objects. It can hit to attack with damage 5d2, hit to attack with damage 5d2, and hit to attack with damage 5d2. (OAngband 0.6.1)

The Nalfeshnee (Red 'U')
=== Num:994 Lev:45 Rar:2 Spd:+0 Hp:900 Ac:50 Exp:5000
It is a large demon with the head of a giant boar. Flames run up and down its length. This evil demon moves normally. It is always created sluggish. It is surrounded by flames. It may breathe fire powerfully, and is also magical, casting spells which blind, confuse or summon a demon; 1 time in 9. It can open doors and bash down doors. It resists fire. It cannot be confused or slept. It pays little attention to intruders, which it may notice from 200 feet. It will carry one or two objects. It can hit to attack with damage 3d4, hit to attack with damage 3d4, and hit to attack with damage 3d4. (T.o.M.E. 2.3.5)

The Nalfeshnee (Red 'U')
=== Num:458 Lev:28 Rar:7 Spd:+0 Hp:900 Ac:50 Exp:250
It is a large demon with the head of a giant boar. Flames run up and down its length. This evil demon is normally found on dungeon level 28, and moves at normal speed, but is more powerful deeper in the dungeon. Destruction of this creature is worth 7000.00 points for a 1st level character. It is deadly at its native depth. It may breathe fire powerfully; 1 time in 8, and is also magical, casting spells which summon a demon, blind or confuse powerfully enough to overcome your resistance; 1 time in 8. It can open doors and bash down doors. It is immune to fire, cold and poison. It resists magical spells and the effects of rods, staffs and wands. It cannot be confused, charmed or slept. It pays little attention to intruders, which it may notice from 200 feet. It usually appears in groups. It may carry one or two weapons, armours or written items. It can hit to attack with damage 5d2, hit to attack with damage 5d2, and hit to attack with damage 5d2. (UnAngband 0.6.2)



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