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The Neekerbreeker (Light Dark 'I')
=== Num:592 Lev:19 Rar:4 Spd:+10 Hp:5 Ac:18 Exp:4
Believed to be an evil relative of the cricket, this creature gets its name from its incessant squeaking, which can best be described as "neek-breek, neek-breek". The noise can drive people frantic, and worse still, can be heard for quite some distance, alerting other monsters to your presence. This natural evil creature is normally found at depths of 950 feet (level 19), and moves extremely erratically, and quickly. It is rarely detected by telepathy. It breeds explosively. It resists bright light and rock remover. It is fairly observant of intruders, which it may notice from 80 feet. It may shriek for help. It can bite to poison with damage 2d2. (Angband 3.1.2v2)

The Neekerbreeker (L.Dark 'I')
=== Num:277 Lev:19 Rar:4 Spd:+10 Hp:7 Ac:18 Exp:76
Believed to be an evil relative of the cricket, this creature gets its name from its incessant squeaking, which can best be described as "neek-breek, breek-neek". The noise can drive people frantic, and worse still, can be heard for quite some distance, alerting other monsters to your presence. It is normally found on dungeon level 19, and moves extremely erratically, and quickly. A kill of this evil animal is worth 76 experience points for a 1st level character. It may shriek for help. It has an armor rating of 18 and a average life rating of 7. It is rarely detected by telepathy. It breeds explosively. It is vulnerable to fire. It is fairly observant of intruders, which it may notice from 80 feet. It can bite to poison with damage 2d2. (EyAngband 0.5.2)

The Neekerbreeker (L.Dark 'I')
=== Num:241 Lev:19 Rar:4 Spd:+10 Hp:3d6 Ac:18 Exp:4
Believed to be an evil relative of the cricket, this creature gets its name from its incessant squeaking, which can best be described as "neek-breek, neek-breek". The noise can drive people frantic, and worse still, can be heard for quite some distance, alerting other monsters to your presence. This flying natural evil creature is normally found on dungeon level 19, and moves extremely erratically, and quickly. It may shriek for help. It is rarely detected by telepathy. It breeds explosively. It is fairly observant of intruders, which it may notice from 80 feet. It can bite to poison with damage 3d3. (NPPangband 0.5.0-WIP8a)

The Neekerbreeker (L.Dark 'I')
=== Num:328 Lev:19 Rar:4 Spd:+10 Hp:3d2 Ac:18 Exp:4
Believed to be an evil relative of the cricket, this creature gets its name from its incessant squeaking, which can best be described as "neek-breek, neek-breek". The noise can drive people frantic, and worse still, can be heard for quite some distance, alerting other monsters to your presence. This natural evil creature moves extremely erratically. It may shriek for help. It is rarely detected by telepathy. It breeds explosively. It is fairly observant of intruders, which it may notice from 80 feet. It can bite to poison with damage 2d2. (T.o.M.E. 2.3.5)

The Neekerbreeker (L.Dark 'I')
=== Num:592 Lev:43 Rar:1 Spd:+10 Hp:3d2 Ac:18 Exp:1
Believed to be an evil relative of the cricket, this creature gets its name from its incessant squeaking, which can best be described as "neek-breek, neek-breek". The noise can drive people frantic, and worse still, can be heard for quite some distance, alerting other monsters to your presence. This evil insect is normally found on dungeon level 43, and moves extremely erratically, and quickly. A kill of this creature is worth 43.00 points for a 1st level character. It is not threatening at its native depth. It may do something weird to nothing; 1 time in 6. It can fly over obstacles. It is rarely detected by telepathy. It breeds explosively. It is fairly observant of intruders, which it may notice from 80 feet. It can bite to poison with damage 3d3. (UnAngband 0.6.2)



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