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[U] The Norsa (L.Blue 'q')
=== Num:585 Lev:70 Rar:4 Spd:+20 Hp:10000 Ac:125 Exp:47500
An elephantine horror with five trunks, each capable of breathing destructive blasts of elements. This sanity-blasting evil creature moves normally. It is always created sluggish. It is surrounded by flames and electricity. It may breathe acid, lightning, fire, frost or poison powerfully, and is also magical, casting spells which terrify, blind, confuse, summon monsters or summon unique monsters; 1 time in 2. It can bash down doors and push past weaker monsters. It resists acid, lightning, fire, cold and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 18 exceptional objects. It can crush to shoot acid with damage 8d12, crush to burn with damage 8d12, crush to electrocute with damage 8d12, and crush to poison with damage 10d14. (Gumband 2.2.3)

[U] The Norsa (L.Blue 'H')
=== Num:796 Lev:70 Rar:4 Spd:+20 Hp:10000 Ac:125 Exp:47500
An elephantine horror with five trunks, each capable of breathing destructive blasts of elements. It is said that it is better to face the fury of a thousand raging lions than the Norsa! It is normally found on dungeon level 70, and moves very quickly. Killing this sanity-blasting evil creature is worth about 1108333.33 points for a 1st level character. It is surrounded by flames and electricity. It may breathe acid, lightning, fire, frost or poison, and is also magical, casting spells which terrify, blind, confuse, summon monsters or summon Ancient Dragons; 1 time in 2. It can open doors, bash down doors and push past weaker monsters. It is suitable for riding. It resists acid, lightning, fire, cold and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It may carry up to 18 exceptional objects. It can crush to shoot acid with damage 8d12, crush to burn with damage 8d12, crush to electrocute with damage 8d12, and crush to poison with damage 10d14. (Hengband 1.6.0)

[U] The Norsa (L.Blue 'H')
=== Num:796 Lev:70 Rar:4 Spd:+20 Hp:10000 Ac:125 Exp:47500
An elephantine horror with five trunks, each capable of breathing destructive blasts. It is said that it is better to face the fury of a thousand raging lions than the Norsa! This sanity-blasting evil creature moves normally. It is always created sluggish. It is surrounded by flames. It is surrounded by electricity. It may breathe nether, chaos, time, gravity or disintegration powerfully, and is also magical, casting spells which terrify, blind, confuse, summon monsters or summon ancient dragons; 1 time in 2. It can open doors, bash down doors and push past weaker monsters. It resists acid, lightning, fire, cold and poison. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 18 exceptional objects. It can crush to shoot acid with damage 8d12, crush to burn with damage 8d12, crush to electrocute with damage 8d12, and crush to poison with damage 10d14. (T.o.M.E. 2.3.5)

[U] The Norsa (L.Blue 'H')
=== Num:796 Lev:85 Rar:40 Spd:+20 Hp:7000 Ac:62 Exp:2200000
An elephantine horror with five trunks, each capable of breathing destructive blasts of elements. It is said that it is better to face the fury of a thousand raging lions than the Norsa! This evil creature moves normally. It is always created sluggish. It is surrounded by flames. It is surrounded by ice. It is surrounded by electricity. It may blast your sanity. It may breathe acid, lightning, fire, frost or poison powerfully, and is also magical, casting spells which terrify, blind, confuse, summon monsters or summon ancient dragons; 1 time in 2. It can open doors, bash down doors and push past weaker monsters. It resists acid, lightning, fire, cold and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 200 feet. It will carry up to 8 exceptional objects. It can crush to shoot acid with damage 8d12, crush to burn with damage 8d12, crush to electrocute with damage 8d12, and crush to poison with damage 10d14. (ZAngband 2.7.2)



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