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The Ogre mage (Red 'O')
=== Num:296 Lev:27 Rar:2 Spd:+0 Hp:163 Ac:40 Exp:300
A hideous ogre wrapped in black sorcerous robes. This evil giant is normally found at depths of 1350 feet (level 27), and moves at normal speed. It may carry up to 3 objects or treasures. It can open doors and bash down doors. It resists bright light and rock remover. It takes quite a while to see intruders, which it may notice from 200 feet. It may cast spells which produce frost balls (30), paralyze, heal-self, create traps, or summon a monster; 1 time in 4. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to attack with damage 3d8, and hit to attack with damage 3d8. (Angband 3.1.2v2)

The Ogre mage (Red 'O')
=== Num:345 Lev:27 Rar:2 Spd:+0 Hp:150 Ac:40 Exp:9000
A hideous ogre wrapped in black sorcerous robes. It is normally found on dungeon level 27, and moves at normal speed. A kill of this evil humanoid is worth 9000 experience points for a 1st level character. It is magical, casting spells which produce frost balls, paralyze, heal-self, create moderate traps or summon a monster; 1 time in 4. It has an armor rating of 40 and a average life rating of 150. It can open doors and bash down doors. It takes quite a while to see intruders, which it may notice from 200 feet. It may carry one or two objects or treasures. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to attack with damage 3d8, and hit to attack with damage 3d8. (EyAngband 0.5.2)

The Ogre mage (Red 'O')
=== Num:322 Lev:27 Rar:2 Spd:+0 Hp:30d12 Ac:40 Exp:300
A hideous ogre wrapped in black sorcerous robes. This evil giant moves normally. He is always created sluggish. He is magical, casting spells which produce frost balls, paralyze, heal-self, create traps or summon a monster; 1 time in 4. He can open doors and bash down doors. He takes quite a while to see intruders, which he may notice from 200 feet. He will carry one or two objects or treasures. He can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to attack with damage 3d8, and hit to attack with damage 3d8. (Gumband 2.2.3)

The Ogre mage (Orange 'O')
=== Num:430 Lev:27 Rar:2 Spd:+0 Hp:30d12 Ac:40 Exp:300
A hideous ogre wrapped in black sorcerous robes. It is normally found on dungeon level 27, and moves at normal speed. A kill of this evil giant is worth about 2700.00 points for a 1st level character. It is magical, casting spells which produce frost balls, paralyze, heal-self, create traps or summon a monster; 1 time in 4. It can open doors and bash down doors. it won't evolve. It takes quite a while to see intruders, which it may notice from 200 feet. It may carry one or two objects or treasures. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to attack with damage 3d8, and hit to attack with damage 3d8. (Hengband 1.6.0)

The Ogre mage (Red 'O')
=== Num:323 Lev:27 Rar:2 Spd:+0 Hp:25d12 Ac:40 Exp:300
A hideous ogre wrapped in black sorcerous robes. This evil giant is normally found on dungeon level 27, and moves at normal speed. It is magical, casting spells which produce frost balls, heal-self, create traps, or paralyze, or summon a monster about 25 percent of the time. (NPPangband 0.5.0-WIP8a)

The Ogre mage (Red 'O')
=== Num:413 Lev:36 Rar:2 Spd:+0 Hp:10d42 Ac:20 Exp:400
A hideous ogre wrapped in black sorcerous robes. This evil giant moves normally. It is magical, casting spells which produce frost balls, heal-self, create traps, paralyze or summon a monster; 1 time in 4. It can open doors, bash down doors and push past weaker monsters. It takes quite a while to see intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to attack with damage 3d8, and hit to attack with damage 3d8. (OAngband 0.6.1)

The Ogre mage (Red 'O')
=== Num:296 Lev:20 Rar:4 Spd:+0 Hp:25d12 Ac:40 Exp:110
A hideous ogre wrapped in black sorcerous robes. This evil mix of orc and giant is normally found on dungeon level 20, and moves at normal speed, but is larger or more powerful deeper in the dungeon. A kill of this creature is worth 2200.00 points for a 1st level character. It is dangerous at its native depth. It is magical, casting spells which produce frost balls , heal-self, create traps, summon a monster or paralyze; 1 time in 4. It can open doors, bash down doors and track you over land, but not through water. It takes quite a while to see intruders, which it may notice from 200 feet. It may carry one or two chests, weapons, armours, garments, tools, edible items, junk items or treasures. It can hit to batter with damage 3d8, and hit to batter with damage 3d8. (UnAngband 0.6.2)

The Ogre mage (Orange 'O')
=== Num:430 Lev:48 Rar:2 Spd:+0 Hp:21d12 Ac:20 Exp:13000
A hideous ogre wrapped in black sorcerous robes. This evil giant moves normally. It is always created sluggish. It is magical, casting spells which produce frost balls, paralyze, heal-self, create traps or summon a monster; 1 time in 4. It can open doors and bash down doors. It takes quite a while to see intruders, which it may notice from 200 feet. It will carry one or two objects or treasures. It can hit to attack with damage 3d8, hit to attack with damage 3d8, hit to attack with damage 3d8, and hit to attack with damage 3d8. (ZAngband 2.7.2)



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