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The Old sorcerer (Violet 'p')
=== Num:1026 Lev:69 Rar:3 Spd:+20 Hp:1300 Ac:60 Exp:5000
A human figure in robes, he moves with magically improved speed, and his hands are ablur with spell casting. You stagger at the mighty sound of his spells as they echo hollowly through the dungeon. He is normally found on dungeon level 69, and moves very quickly. A kill of this evil Human is worth about 115000.00 points for a 1st level character. He is magical, casting spells intelligently which produce fire balls, produce frost balls, produce poison balls, cause critical wounds and cursing, cause mortal wounds, produce acid bolts, blind, confuse, blink-self, teleport to, create traps, summon a monster, summon an undead, summon a dragon, summon Greater Undead or summon Ancient Dragons; 1 time in 2. He can open doors, bash down doors and pick up objects. he won't evolve. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 200 feet. He may carry up to 8 good objects. He can hit to attack with damage 6d8, hit to attack with damage 6d8, hit to attack with damage 6d8, and touch to drain mana force with damage 6d8. (Hengband 1.6.0)

The Old Sorcerer (L.Red 'p')
=== Num:738 Lev:54 Rar:2 Spd:+20 Hp:1300 Ac:60 Exp:5000
A human figure in robes, he moves with magically improved speed, and his hands are ablur with spell casting. You stagger at the mighty sound of his spells as they echo hollowly through the dungeon. This evil creature moves normally. He is always created sluggish. He is magical, casting spells which produce fire balls, produce frost balls, produce poison balls, cause critical wounds and cursing, cause mortal wounds, produce acid bolts, blind, confuse, blink-self, teleport to, create traps, summon a monster, summon a demon, summon an undead or summon ancient dragons; 1 time in 2. He can open doors, bash down doors, pick up objects and illuminate the dungeon. He cannot be confused or slept. He is fairly observant of intruders, which he may notice from 200 feet. He will carry up to 8 objects. He can hit to attack with damage 6d8, hit to attack with damage 6d8, and hit to attack with damage 6d8. (T.o.M.E. 2.3.5)



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