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The Ooze elemental (Green 'E')
=== Num:370 Lev:36 Rar:3 Spd:+0 Hp:72 Ac:80 Exp:300
It is a towering mass of filth, an eyesore of ooze. This creature is normally found at depths of 1800 feet (level 36), and moves at normal speed. It can bash down doors, destroy weaker monsters, and destroy objects. It is cold blooded and not detected by telepathy. It resists acid, fire, cold, poison, bright light, and rock remover, and cannot be frightened, confused, or slept. It pays little attention to intruders, which it may notice from 100 feet. It may cast spells which produce acid balls (69) or produce acid bolts (43); 1 time in 5. It can touch to shoot acid with damage 1d10, touch to shoot acid with damage 1d10, and touch to shoot acid with damage 1d10. (Angband 3.1.2v2)

The Ooze elemental (Orange 'E')
=== Num:402 Lev:35 Rar:3 Spd:+0 Hp:13d10 Ac:80 Exp:300
It is a towering mass of filth, an eyesore of ooze. This elemental creature moves normally. It is always created sluggish. It may breathe acid powerfully, and is also magical, casting spells which produce acid bolts; 1 time in 5. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It resists acid, lightning, fire, cold and poison. It cannot be frightened, confused or slept. It pays little attention to intruders, which it may notice from 100 feet. It can touch to shoot acid with damage 1d10, touch to shoot acid with damage 1d10, and touch to shoot acid with damage 1d10. (Gumband 2.2.3)

The Ooze elemental (L.Umber 'E')
=== Num:545 Lev:35 Rar:3 Spd:+0 Hp:13d10 Ac:80 Exp:300
It is a towering mass of filth, an eyesore of ooze. It is normally found on dungeon level 35, and moves at normal speed. A kill of this evil creature is worth about 3500.00 points for a 1st level character. It is magical, casting spells which produce acid balls or produce acid bolts; 1 time in 5. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It resists acid, lightning, fire, cold and poison. it won't evolve. It cannot be frightened, confused or slept. It pays little attention to intruders, which it may notice from 100 feet. It can touch to shoot acid with damage 1d10, touch to shoot acid with damage 1d10, and touch to shoot acid with damage 1d10. (Hengband 1.6.0)

The Ooze elemental (Green 'E')
=== Num:417 Lev:36 Rar:3 Spd:+0 Hp:13d10 Ac:80 Exp:300
It is a towering mass of filth, an eyesore of ooze. This creature is normally found on dungeon level 36, and moves at normal speed. It is magical, casting spells which produce acid balls, produce acid bolts, or restore mana about 20 percent of the time. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It resists acid, fire, cold and poison. It cannot be slowed, stunned, frightened, confused or slept. It pays little attention to intruders, which it may notice from 100 feet. It can touch to shoot acid with damage 1d10, touch to shoot acid with damage 1d10, and touch to shoot acid with damage 1d10. (NPPangband 0.5.0-WIP8a)

The Ooze elemental (Green 'E')
=== Num:545 Lev:36 Rar:3 Spd:+0 Hp:13d10 Ac:80 Exp:300
It is a towering mass of filth, an eyesore of ooze. This creature moves normally. It is always created sluggish. It is magical, casting spells which produce acid balls or produce acid bolts; 1 time in 5. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It resists acid, fire, cold and poison. It cannot be frightened, confused or slept. It pays little attention to intruders, which it may notice from 100 feet. It can touch to shoot acid with damage 1d10, touch to shoot acid with damage 1d10, and touch to shoot acid with damage 1d10. (T.o.M.E. 2.3.5)

The Ooze elemental (Green 'E')
=== Num:370 Lev:44 Rar:5 Spd:+10 Hp:40d10 Ac:80 Exp:1000
It is a towering mass of filth, an eyesore of ooze. This creature is normally found on dungeon level 44, and moves quickly, but is larger, faster or more powerful deeper in the dungeon. Destruction of this creature is worth 44000.00 points for a 1st level character. It is dangerous at its native depth. It may radiate to dissolve with damage 1d11; 1 time in 5, and is also magical, casting spells which produce acid balls, produce acid bolts or recover mana; 1 time in 5. It can bash down doors, ooze through tiny cracks and dig through earth and rubble. It is cold blooded. It is not detected by telepathy. It is immune to acid, fire, cold and poison. It resists blindness. It cannot be frightened, confused, charmed or slept. It pays little attention to intruders, which it may notice from 100 feet. It can touch to dissolve with damage 2d21. (UnAngband 0.6.2)

The Ooze elemental (L.Umber 'E')
=== Num:545 Lev:55 Rar:3 Spd:+0 Hp:8d10 Ac:40 Exp:19500
It is a towering mass of filth, an eyesore of ooze. This evil creature moves normally. It is always created sluggish. It is magical, casting spells which produce acid balls or produce acid bolts; 1 time in 5. It can bash down doors, destroy weaker monsters and destroy objects. It is cold blooded. It is not detected by telepathy. It resists acid, lightning and poison. It cannot be frightened, confused or slept. It pays little attention to intruders, which it may notice from 100 feet. It can touch to shoot acid with damage 1d10, touch to shoot acid with damage 1d10, and touch to shoot acid with damage 1d10. (ZAngband 2.7.2)



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