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The Oriental vampire (Green 'V')
=== Num:389 Lev:34 Rar:3 Spd:+0 Hp:336 Ac:60 Exp:750
The oriental vampire is a mist-like creature. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, confuse, paralyze, teleport to, create darkness or cause amnesia; 1 time in 6. It can open doors, bash down doors and pass through walls. It is invisible. It is cold blooded. It regenerates quickly. It is hurt by bright light and fire. It resists cold and poison. It resists teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 4 objects or treasures. It can hit to attack with damage 1d6, hit to attack with damage 1d6, and bite to drain life with damage 1d4. (Gumband 2.2.3)

The Oriental vampire (Green 'V')
=== Num:521 Lev:34 Rar:3 Spd:+0 Hp:360 Ac:60 Exp:750
The oriental vampire is a mist-like creature. It is normally found on dungeon level 34, and moves at normal speed. A kill of this evil undead creature is worth about 8500.00 points for a 1st level character. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, confuse, paralyze, teleport to, create darkness or cause amnesia; 1 time in 6. It can open doors, bash down doors and pass through walls. It is invisible. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold, poison, dark, nether and teleportation. it won't evolve. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It may carry up to 8 objects or treasures. It can hit to attack with damage 1d6, hit to attack with damage 1d6, bite to drain life force with damage 1d8, and touch to drain mana force with damage 2d9. (Hengband 1.6.0)

The Oriental vampire (Slate 'V')
=== Num:521 Lev:40 Rar:3 Spd:+0 Hp:900 Ac:60 Exp:750
The oriental vampire can transform into a mist at will. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, confuse, paralyse, teleport to, create darkness or cause amnesia; 1 time in 6. It can open doors, bash down doors and pass through walls. It is invisible. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It resists teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 8 objects or treasures. It can hit to attack with damage 3d6, hit to attack with damage 3d6, bite to lower experience (by 40d6+) with damage 3d6, and bite to lower experience (by 40d6+) with damage 3d6. (T.o.M.E. 2.3.5)

The Oriental vampire (Green 'V')
=== Num:521 Lev:51 Rar:3 Spd:+0 Hp:270 Ac:30 Exp:46000
The oriental vampire is a mist-like creature. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which cause mind blasting, cause critical wounds and cursing, produce nether bolts, terrify, confuse, paralyze, teleport to, create darkness or cause amnesia; 1 time in 6. It can open doors, bash down doors and pass through walls. It is invisible. It is cold blooded. It regenerates quickly. It is hurt by bright light. It resists cold and poison. It resists teleportation and teleportation. It cannot be confused or slept. It is fairly observant of intruders, which it may notice from 200 feet. It will carry up to 4 objects or treasures. It can hit to attack with damage 1d6, hit to attack with damage 1d6, and bite to drain life force with damage 1d8. (ZAngband 2.7.2)



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