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The Phantom (Red 'G')
=== Num:378 Lev:36 Rar:3 Spd:+10 Hp:260 Ac:30 Exp:400
An unholy creature of darkness, the aura emanating from this evil being saps your very soul. This evil undead creature is normally found at depths of 1800 feet (level 36), and moves quickly. It may carry up to 3 objects. It can pass through walls. It is invisible and cold blooded. It resists cold, poison, bright light, and rock remover, and cannot be confused or slept. It takes a while to see intruders, which it may notice from 300 feet. It may cast spells which cause amnesia; 1 time in 5. It can touch to lower experience, touch to lower experience, claw to reduce intelligence with damage 1d10, and claw to reduce wisdom with damage 1d10. (Angband 3.1.2v2)

The Phantom (Violet 'g')
=== Num:455 Lev:36 Rar:3 Spd:+10 Hp:190 Ac:30 Exp:40000
An unholy creature of darkness, the aura emanating from this evil being saps your very soul. It is normally found on dungeon level 36, and moves quickly. A kill of this evil undead creature is worth 40000 experience points for a 1st level character. It is magical, casting spells which cause amnesia; 1 time in 5. It has an armor rating of 30 and a average life rating of 190. It can pass through walls. It is invisible. It is cold blooded. It cannot be put to sleep, blinded, confused or poisoned. It resists cold and poison. It takes a while to see intruders, which it may notice from 300 feet. It may carry one or two objects. It can claw to reduce intelligence with damage 1d10, claw to reduce wisdom with damage 1d10, touch to lower experience (by 2%), and touch to lower experience (by 2%). (EyAngband 0.5.2)

The Phantom (Violet 'G')
=== Num:420 Lev:36 Rar:3 Spd:+10 Hp:20d25 Ac:30 Exp:400
An unholy creature of darkness, the aura emanating from this evil being saps your very soul. This flying evil undead creature is normally found on dungeon level 36, and moves quickly. It can pass through walls. It is invisible. It is cold blooded. It is hurt by fire. It resists cold and poison. It cannot be confused or slept. It takes a while to see intruders, which it may notice from 300 feet. It may carry one or two objects. It can touch to lower experience (by 80d6+), touch to lower experience (by 40d6+), claw to reduce intelligence with damage 1d10, and claw to reduce wisdom with damage 1d10. (NPPangband 0.5.0-WIP8a)

The Phantom (Violet 'G')
=== Num:489 Lev:46 Rar:2 Spd:+10 Hp:10d26 Ac:25 Exp:500
An unholy creature of darkness, the aura emanating from this evil being saps your very soul. This evil undead creature moves normally. It is magical, casting spells which cause amnesia; 1 time in 6. It can pass through walls and push past weaker monsters. It is invisible. It is cold blooded. It resists cold and poison. It resists nether. It cannot be slept. It takes a while to see intruders, which it may notice from 300 feet. It will carry one or two objects. It can touch to lower experience (by 80d6+), touch to lower experience (by 40d6+), claw to reduce intelligence with damage 1d10, and claw to reduce wisdom with damage 1d10. (OAngband 0.6.1)

The Phantom (Violet 'G')
=== Num:553 Lev:36 Rar:3 Spd:+10 Hp:20d25 Ac:30 Exp:400
An unholy creature of darkness, the aura emanating from this evil being saps your very soul. This evil undead creature moves normally. It is always created sluggish. It is magical, casting spells which cause mind blasting or cause amnesia; 1 time in 5. It can pass through walls. It is invisible. It is cold blooded. It resists cold and poison. It cannot be confused or slept. It takes a while to see intruders, which it may notice from 300 feet. It will carry one or two objects. It can touch to lower experience (by 80d6+), touch to lower experience (by 40d6+), claw to reduce intelligence with damage 1d10, and claw to reduce wisdom with damage 1d10. (T.o.M.E. 2.3.5)

The Phantom (Violet 'G')
=== Num:378 Lev:53 Rar:6 Spd:+10 Hp:20d25 Ac:30 Exp:3200
An unholy creature of darkness, the aura emanating from this evil being saps your very soul. This evil undead creature is normally found on dungeon level 53, and moves quickly, but is more powerful deeper in the dungeon. Destruction of this creature is worth 169600.00 points for a 1st level character. It is dangerous at its native depth. It is magical, casting spells which cause amnesia; 1 time in 5. It can pass through walls and fly over obstacles. It is cold blooded. It is immune to cold, poison and blunt weapons. It cannot be stunned, confused, charmed, slept or cut. It takes a while to see intruders, which it may notice from 300 feet. It may carry one or two garments, tools, musical items or junk items . It can touch to lower experience (by 80d6+), touch to lower experience (by 40d6+), claw to reduce intelligence with damage 1d10, and claw to reduce wisdom with damage 1d10. (UnAngband 0.6.2)



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