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The Phantom warrior (L.Blue 'G')
=== Num:129 Lev:8 Rar:1 Spd:+0 Hp:5d4 Ac:10 Exp:15
Creatures that are half real, half illusion. This unliving creature moves normally. It usually appears in groups. It can pass through walls. It is cold blooded. It is not detected by telepathy. It cannot be frightened or slept. It takes quite a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d8, and hit to attack with damage 1d8. (Gumband 2.2.3)

The Phantom warrior (L.Blue 'G')
=== Num:152 Lev:8 Rar:1 Spd:+0 Hp:5d5 Ac:10 Exp:15
Creatures that are half real, half illusion. It is normally found on dungeon level 8, and moves at normal speed. A kill of this creature is worth about 40.00 points for a 1st level character. It usually appears in groups. It can pass through walls. It is cold blooded. It is not detected by telepathy. it won't evolve. It cannot be frightened or slept. It takes quite a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d12, and hit to attack with damage 1d12. (Hengband 1.6.0)

The Phantom warrior (L.Blue 'G')
=== Num:152 Lev:8 Rar:1 Spd:+0 Hp:5d5 Ac:10 Exp:15
Spectral creatures that are half real, half illusion. This creature moves normally. It usually appears in groups. It can pass through walls. It is cold blooded. It is not detected by telepathy. It cannot be frightened or slept. It takes quite a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d11, and hit to attack with damage 1d11. (T.o.M.E. 2.3.5)

The Phantom warrior (L.Blue 'G')
=== Num:152 Lev:12 Rar:1 Spd:+0 Hp:4d6 Ac:15 Exp:30
Creatures that are half real, half illusion. This creature moves normally. It can pass through walls. It is cold blooded. It is not detected by telepathy. It cannot be frightened or slept. It takes quite a while to see intruders, which it may notice from 200 feet. It can hit to attack with damage 1d11, and hit to attack with damage 1d11. (ZAngband 2.7.2)



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