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The Pit Fiend (Orange 'U')
=== Num:572 Lev:77 Rar:3 Spd:+20 Hp:3520 Ac:120 Exp:22000
Appearing as a giant, clawed and winged humanoid with a scaly red body and massive fangs dripping a foul green liquid, the Pit Fiend is a dreadful enemy from the lowest depths of the hells. They are often the commanders of vast demon armies. This evil demon is normally found at depths of 3850 feet (level 77), and moves very quickly. It may carry up to 6 good objects. It can open doors, bash down doors, and push past weaker monsters. It regenerates quickly. It resists fire, poison, bright light, and rock remover, and cannot be confused or slept. It tends to overlook intruders, which it may notice from 300 feet. It may breathe fire (1173), poison (800), or chaos (500), and may cast spells which produce fire balls (145), cause mortal wounds (120), terrify, summon ancient dragons, or summon greater demons; 1 time in 5. It can claw to burn with damage 6d10, claw to burn with damage 6d10, bite to poison with damage 5d10, and bite to reduce constitution with damage 5d10. (Angband 3.1.2v2)

The Pit fiend (Orange 'U')
=== Num:638 Lev:76 Rar:2 Spd:+20 Hp:2770 Ac:120 Exp:2300000
Appearing as a giant, clawed and winged humanoid with a scaly red body and massive fangs dripping a foul green liquid, the Pit Fiend is a dreadful enemy from the lowest depths of the hells. They are often the commanders of vast demon armies. It is normally found on dungeon level 76, and moves very quickly. A kill of this evil demon is worth 2300000 experience points for a 1st level character. It may breathe fire or poison, and is also magical, casting spells which produce fire balls, cause mortal wounds, terrify, summon greater demons or summon ancient dragons; 1 time in 5. It has an armor rating of 120 and a average life rating of 2770. It can open doors, bash down doors and push past weaker monsters. It regenerates quickly. It cannot be put to sleep, blinded, pacified, confused or poisoned. It resists fire, poison and disease. It tends to overlook intruders, which it may notice from 300 feet. It may carry up to 12 good objects. It can bite to reduce constitution with damage 5d10, bite to poison with damage 5d10, claw to burn with damage 6d10, and claw to burn with damage 6d10. (EyAngband 0.5.2)

The Pit Fiend (Orange 'U')
=== Num:604 Lev:78 Rar:2 Spd:+20 Hp:4000 Ac:120 Exp:22000
Appearing as a giant, clawed and winged humanoid with a scaly red body and massive fangs dripping a foul green liquid, the Pit Fiend is a dreadful enemy from the lowest depths of the hells. They are often the commanders of vast demon armies. This evil demon moves normally. It is always created sluggish. It may breathe poison or plasma powerfully, and is also magical, casting spells which produce fire balls, cause mortal wounds, terrify, summon a demon or summon ancient dragons; 1 time in 5. It can open doors, bash down doors and push past weaker monsters. It regenerates quickly. It resists fire and poison. It resists chaos. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 300 feet. It will carry up to 12 good objects. It can claw to burn with damage 8d10, claw to burn with damage 8d10, bite to poison with damage 7d10, and bite to reduce constitution with damage 7d10. (Gumband 2.2.3)

The Pit Fiend (Orange 'U')
=== Num:620 Lev:77 Rar:3 Spd:+20 Hp:4000 Ac:120 Exp:27000
Appearing as a giant, clawed and winged humanoid with a scaly red body and massive fangs dripping a foul green liquid, the Pit Fiend is a dreadful enemy from the lowest depths of the hells. They are often the commanders of vast demon armies. This flying evil demon is normally found on dungeon level 77, and moves very quickly. It may lash you if nearby or whip poisoned darts. It may breathe fire, poison, or chaos powerfully, and is also magical, casting spells which produce fire storms, cause mortal wounds, or terrify, or summon Ancient Dragons or Greater Demons about 20 percent of the time. It can open doors and bash down doors. It regenerates quickly. It is hurt by cold. It resists fire and poison. It resists chaos. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 300 feet. It may carry up to 12 good objects. It can claw to burn with damage 6d10, claw to burn with damage 6d10, bite to poison with damage 5d10, and bite to reduce constitution with damage 5d10. (NPPangband 0.5.0-WIP8a)

The Pit Fiend (Orange 'U')
=== Num:812 Lev:77 Rar:3 Spd:+20 Hp:6000 Ac:120 Exp:22000
Appearing as a giant, clawed and winged humanoid with a scaly red body and massive fangs dripping a foul green liquid, the Pit Fiend is a dreadful enemy from the lowest depths of the hells. They are often the commanders of vast demon armies. This evil demon moves normally. It is always created sluggish. It may breathe fire, poison or chaos powerfully, and is also magical, casting spells which produce fire balls, invoke raw Chaos, cause mortal wounds, terrify, summon ancient dragons or summon greater demons; 1 time in 5. It can open doors, bash down doors and push past weaker monsters. It regenerates quickly. It resists fire and poison. It cannot be confused or slept. It tends to overlook intruders, which it may notice from 300 feet. It will carry up to 12 good objects. It can claw to burn with damage 8d10, claw to burn with damage 8d10, bite to poison with damage 7d10, and bite to reduce constitution with damage 7d10. (T.o.M.E. 2.3.5)

The Pit Fiend (Orange 'U')
=== Num:572 Lev:82 Rar:9 Spd:+20 Hp:4000 Ac:120 Exp:34000
Appearing as a giant, clawed and winged humanoid with a scaly red body and massive fangs dripping a foul green liquid, the Pit Fiend is a dreadful enemy from the lowest depths of the hells. They are often the commanders of vast demon armies. This evil demon is normally found on dungeon level 82, and moves very quickly, but is more powerful deeper in the dungeon. Destruction of this creature is worth 2788000.00 points for a 1st level character. It is over powered at its native depth. It may breathe fire, poison or chaos powerfully; 1 time in 5, and is also magical, casting spells which produce fire balls, cause wounds, summon Ancient Dragons, summon Greater Demons or terrify powerfully enough to overcome your resistance; 1 time in 5. It can open doors, bash down doors and fly over obstacles. It regenerates quickly. It is immune to acid, fire and poison . It resists chaos, magical spells and the effects of rods, staffs and wands. It cannot be confused, charmed or slept. It tends to overlook intruders, which it may notice from 300 feet. It may carry up to 12 good weapons, armours or written items. It can claw to burn with damage 6d10, claw to burn with damage 6d10, bite to poison with damage 5d10, and bite to reduce constitution with damage 5d10. (UnAngband 0.6.2)



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