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The Quasit (Orange 'u')
=== Num:212 Lev:16 Rar:2 Spd:+0 Hp:27 Ac:30 Exp:50
The chaotic evil master's favourite pet. This evil demon is normally found at depths of 800 feet (level 16), and moves a bit erratically at normal speed. It may carry up to 3 objects. It can bash down doors. It is invisible. It resists fire, bright light, and rock remover. It takes a while to see intruders, which it may notice from 200 feet. It may cast spells intelligently which terrify, blind, confuse, blink-self, teleport-self, teleport to, or teleport level; 1 time in 10. It can bite to reduce dexterity with damage 1d6, claw to attack with damage 1d3, and claw to attack with damage 1d3. (Angband 3.1.2v2)

The Quasit (Orange 'u')
=== Num:244 Lev:16 Rar:2 Spd:+0 Hp:24 Ac:30 Exp:900
The chaotic evil master's favourite pet. It is normally found on dungeon level 16, and moves a bit erratically at normal speed. A kill of this intelligent evil demon is worth 900 experience points for a 1st level character. It is magical, casting spells which terrify, blind, confuse, blink randomly, teleport-self, teleport to or teleport level; 1 time in 10. It has an armor rating of 30 and a average life rating of 24. It can bash down doors. It is invisible. It resists fire. It takes a while to see intruders, which it may notice from 200 feet. It may carry one or two objects. It can bite to reduce dexterity with damage 1d6, claw to taint your soul with damage 1d3, and claw to taint your soul with damage 1d3. (EyAngband 0.5.2)

The Quasit (L.Slate 'u')
=== Num:228 Lev:16 Rar:2 Spd:+0 Hp:6d8 Ac:30 Exp:50
The chaotic evil master's favourite pet. This evil demon moves a bit erratically. It is always created sluggish. It is magical, casting spells intelligently which terrify, blind, confuse, blink-self, teleport-self, teleport to or teleport level; 1 time in 10. It can bash down doors. It is invisible. It resists fire. It resists chaos. It takes a while to see intruders, which it may notice from 200 feet. It will carry one or two objects. It can bite to reduce dexterity with damage 1d6, claw to attack with damage 1d3, and claw to attack with damage 1d3. (Gumband 2.2.3)

The Quasit (L.Slate 'u')
=== Num:294 Lev:16 Rar:2 Spd:+0 Hp:6d8 Ac:30 Exp:50
The chaotic evil master's favourite pet. It is normally found on dungeon level 16, and moves a bit erratically at normal speed. A kill of this evil demon is worth about 266.67 points for a 1st level character. It is magical, casting spells intelligently which terrify, blind, confuse, blink-self, teleport-self, teleport to or teleport level; 1 time in 10. It can bash down doors. It is invisible. It resists fire. It will evolve into Death quasit when it gets enugh experience. It takes a while to see intruders, which it may notice from 200 feet. It may carry one or two objects. It can bite to reduce dexterity with damage 1d6, claw to attack with damage 1d3, and claw to attack with damage 1d3. (Hengband 1.6.0)

The Quasit (Orange 'u')
=== Num:218 Lev:16 Rar:2 Spd:+0 Hp:6d8 Ac:30 Exp:50
The chaotic evil master's favourite pet. This evil demon is normally found on dungeon level 16, and moves a bit erratically at normal speed. It is magical, casting spells intelligently which blink-self, teleport-self, teleport toward you, teleport to, teleport level, terrify, blind, or confuse about 10 percent of the time. It can bash down doors. It is invisible. It resists fire. It takes a while to see intruders, which it may notice from 200 feet. It may carry one or two objects. It can bite to reduce dexterity with damage 1d6, claw to attack with damage 1d3, and claw to attack with damage 1d3. (NPPangband 0.5.0-WIP8a)

The Quasit (Orange 'u')
=== Num:249 Lev:18 Rar:1 Spd:+0 Hp:5d8 Ac:15 Exp:45
The Chaotic evil master's favourite pet. This evil demon moves a bit erratically. It is magical, casting spells intelligently which blink-self, teleport-self, teleport to, teleport level, terrify, blind or confuse; 1 time in 8. It can open doors. It is invisible. It resists fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry one or two objects. It can bite to reduce dexterity with damage 1d6, claw to attack with damage 3d4, and claw to attack with damage 3d4. (OAngband 0.6.1)

The Quasit (Orange 'u')
=== Num:294 Lev:16 Rar:2 Spd:+0 Hp:6d8 Ac:30 Exp:50
The chaotic evil master's favourite pet. This evil demon moves a bit erratically. It is always created sluggish. It is magical, casting spells intelligently which terrify, blind, confuse, blink-self, teleport-self, teleport to or teleport level; 1 time in 10. It can bash down doors and illuminate the dungeon. It is invisible. It resists fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry one or two objects. It can bite to reduce dexterity with damage 1d6, claw to attack with damage 1d3, and claw to attack with damage 1d3. (T.o.M.E. 2.3.5)

The Quasit (Orange 'u')
=== Num:212 Lev:12 Rar:3 Spd:+10 Hp:6d8 Ac:30 Exp:39
The chaotic evil master's favourite pet. This evil demon is normally found on dungeon level 12, and moves a bit erratically, and quickly, but is more powerful deeper in the dungeon. Destruction of this creature is worth 468.00 points for a 1st level character. It is challenging at its native depth. It is magical, casting spells intelligently which blink-self, teleport-self, become invisible, teleport-self to, teleport to , teleport level, terrify, blind or confuse; 1 time in 10. It can open doors and fly over obstacles. It is immune to lightning, fire, cold and poison. It resists magical spells and the effects of rods, staffs and wands. It takes a while to see intruders, which it may notice from 200 feet. It may carry one or two weapons, armours or written items. It can bite to reduce dexterity and agility with damage 1d6, claw to attack with damage 1d3, and claw to attack with damage 1d3. (UnAngband 0.6.2)

The Quasit (L.Slate 'u')
=== Num:294 Lev:24 Rar:2 Spd:+0 Hp:4d8 Ac:15 Exp:520
The chaotic evil master's favourite pet. This evil demon moves a bit erratically. It is always created sluggish. It is magical, casting spells intelligently which terrify, blind, confuse, blink-self, teleport-self, teleport to or teleport level; 1 time in 10. It can bash down doors. It is invisible. It resists fire. It takes a while to see intruders, which it may notice from 200 feet. It will carry one or two objects. It can bite to reduce dexterity with damage 1d6, claw to attack with damage 1d3, and claw to attack with damage 1d3. (ZAngband 2.7.2)



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