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The Raal's Tome of Destruction (Red '?')
=== Num:557 Lev:36 Rar:4 Spd:+10 Hp:500 Ac:150 Exp:1500
A sentient arcane tome casting spells with malevolent intent. It is normally found on dungeon level 36, and moves quickly, but does not deign to chase intruders. A kill of this evil creature is worth about 18000.00 points for a 1st level character. It may breathe fire, frost, poison or nether, and is also magical, casting spells which produce poison balls, produce acid bolts, produce water bolts or produce mana bolts; 1 time in 2. It is cold blooded. It is not detected by telepathy. It is hurt by fire. It resists acid, lightning, cold, poison, nether and teleportation. it won't evolve. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 200 feet. It has no physical attacks. (Hengband 1.6.0)

The Raal's Tome of Destruction (Red '?')
=== Num:557 Lev:36 Rar:4 Spd:+10 Hp:750 Ac:150 Exp:1500
A sentient arcane tome casting spells with malevolent intent. This evil creature moves normally, but does not deign to chase intruders. It is always created sluggish. It may breathe fire, frost, poison or nether, and is also magical, casting spells which produce poison balls, produce acid bolts, produce water bolts or produce mana bolts; 1 time in 2. It can illuminate the dungeon. It is cold blooded. It is not detected by telepathy. It is hurt by fire. It resists acid, lightning, cold and poison. It resists nether and teleportation. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 200 feet. It will carry one or two good objects. It has no physical attacks. (T.o.M.E. 2.3.5)

The Raal's Tome of Destruction (Red '?')
=== Num:557 Lev:57 Rar:4 Spd:+10 Hp:570 Ac:75 Exp:70000
A sentient arcane tome casting spells with malevolent intent. This evil creature moves normally, but does not deign to chase intruders. It is always created sluggish. It is a mimic. It may breathe fire, frost, poison or nether, and is also magical, casting spells which produce poison balls, produce acid bolts, produce water bolts or produce mana bolts; 1 time in 2. It is cold blooded. It is not detected by telepathy. It is hurt by fire. It resists acid, lightning and cold. It resists nether, teleportation and teleportation. It cannot be frightened, confused or slept. It takes a while to see intruders, which it may notice from 200 feet. It will carry one or two good objects. It has no physical attacks. (ZAngband 2.7.2)



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